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Author Topic: [UE5] Tamas: Shadowveil  (Read 148 times)
spiritovod
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[UE5] Tamas: Shadowveil
« on: August 08, 2026, 18:43 »

Game: Tamas: Shadowveil / 诡影藏锋 (steam page / official site (ch))
UE5 version: 5.6
AES key: in the same place as usual (link)

Mostly supported with specific build from this topic with game specific override. For general limitations and possible issues please read this topic. You can also hide sections with no real materials applied (Ctrl+M) for better preview in some cases. The game is using retargeting for general human animations, you can read brief explanation how it can be used in this topic.

If you want to extract some assets, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.


* Clipboard01.jpg (167.63 KB, 2554x1251 - viewed 26 times.)

* Clipboard02.jpg (168.71 KB, 2554x1242 - viewed 15 times.)
« Last Edit: August 10, 2026, 18:21 by spiritovod » Logged
sakurabahana1
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Re: [UE5] Tamas: Shadowveil
« Reply #1 on: August 10, 2026, 11:25 »

Hello, spiritovod, I'm getting this error when I use the latest umodel to read a suspected human model file. If you need the full package, I have it here.https://mega.nz/file/DGpnBZya#sy9IdaGAvvHmxwiTU7VYgwqMDtTHOZK_rJVmhPLu4cU


* ScreenShot_2026-08-10_152327_355.png (41.63 KB, 802x648 - viewed 16 times.)
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spiritovod
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Re: [UE5] Tamas: Shadowveil
« Reply #2 on: August 10, 2026, 18:38 »

@sakurabahana1: Thanks for the files. Skeletal meshes should be supported now in the updated build. I've also added some notes to first post regarding retargeting and possible preview improvement.
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sakurabahana1
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Re: [UE5] Tamas: Shadowveil
« Reply #3 on: August 10, 2026, 20:50 »

@sakurabahana1: Thanks for the files. Skeletal meshes should be supported now in the updated build. I've also added some notes to first post regarding retargeting and possible preview improvement.
Thank you for your contributions, spiritovod!
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