Gildor's Forums

Author Topic: Clive Barker's Hellraiser: Revival  (Read 490 times)
Modphex
Newbie
*
Posts: 32



View Profile
Clive Barker's Hellraiser: Revival
« on: September 18, 2026, 16:52 »

Game: Clive Barker's Hellraiser: Revival (Steam)
UE5 version: 5.6.1.0

Mesh extraction, texture and animations works. All this works with the build in this topic (Topic with custom build). I noticed that if you set the Mesh export to glTF 2.0 textures are not attached to one file, and for animations too, if you export animations with the model, it will be in a file called .bin. If i remember well in other games, when is possible, textures and animations all goes inside the glTF. I used the UEviewer build 1579 based fix262.

Greetings. Wink


* Clive-Barker-s-Hellraiser-Revival-Demo.png (197.71 KB, 789x644 - viewed 149 times.)
« Last Edit: September 18, 2026, 19:44 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2999


View Profile
Re: Clive Barker's Hellraiser: Revival
« Reply #1 on: September 18, 2026, 19:59 »

@Modphex: Thanks for the feedback for this game. Neither official builds (for UE4 games) nor specific builds from me doesn't include any materials related info to gltf export, though in specific builds referenced materials are exported separately along with textures similar to psk export. It's the same for animations, in any build animations can be exported to gltf only with the mesh, there is even respective warning in logs while trying to export an animation directly from tree view.

It's also worth to note that most clothes in the game, instead of diffuse/albedo textures, are painted via masks and respective material properties applied on it. And some textures are virtual ones. For general limitations and possible issues please read this topic.
Logged
Modphex
Newbie
*
Posts: 32



View Profile
Re: Clive Barker's Hellraiser: Revival
« Reply #2 on: September 24, 2026, 04:19 »

Oh, thank you so much for the info!... About the materials included and packed in just one file as gltf, my bad, i thought i exported once and i got the sigle gltf file with all inside, but was my mistake!

Greetings. Smiley
« Last Edit: September 24, 2026, 04:22 by Modphex » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2999


View Profile
Re: Clive Barker's Hellraiser: Revival
« Reply #3 on: September 24, 2026, 21:32 »

@Modphex: It's possible that you've used some fork with improved gltf support like the one mentioned in this topic. In such case you could get referenced textures in gltf as well.
Logged
Modphex
Newbie
*
Posts: 32



View Profile
Re: Clive Barker's Hellraiser: Revival
« Reply #4 on: October 01, 2026, 18:56 »

@Modphex: It's possible that you've used some fork with improved gltf support like the one mentioned in this topic. In such case you could get referenced textures in gltf as well.

Oh, good to know too. I think i didn't use that one, i only downloaded builds from here. It must have been just my mistake.


Greetings.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS