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Mass Effect
« on: April 22, 2009, 04:42 » |
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Can umodel export from mass effect for PC.
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Re: Mass Effect
« Reply #1 on: April 22, 2009, 11:19 » |
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Not yet. Planned.
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zardalu
Gold Sponsor Full Member   
Posts: 122
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Re: Mass Effect
« Reply #2 on: April 23, 2009, 21:55 » |
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That would be amazing 
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Re: Mass Effect
« Reply #3 on: April 24, 2009, 03:24 » |
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thank's for the reply.
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Re: Mass Effect
« Reply #4 on: April 27, 2009, 15:32 » |
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I have implemented Mass Effect SkeletalMesh support. Animations are not supported.
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« Last Edit: May 10, 2009, 06:37 by esr911 »
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Mass Effect
« Reply #5 on: April 27, 2009, 16:49 » |
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what packages do you open to see the meshes? I get textures to appear on some of the packages and others open saying its a mesh but I do not see anything in the viewer. Thanks for adding support for this game 
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Re: Mass Effect
« Reply #6 on: April 27, 2009, 16:55 » |
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Look here for example: BioGame/CookedPC/Packages/GameObjects/Characters/Humanoids/HumanFemale I think (not tested) all packages in "BioGame/CookedPC/Packages/GameObjects/Characters" path holds skeletal meshes.
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Mass Effect
« Reply #7 on: April 27, 2009, 17:57 » |
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Very nice they show up great  I even see textures showing in the viewer in some of the models. Do you want any models uploaded to look at or do you have them already? 
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« Last Edit: April 27, 2009, 18:40 by chrrox »
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Re: Mass Effect
« Reply #8 on: April 27, 2009, 17:59 » |
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Thank you, I have this game 
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Re: Mass Effect
« Reply #9 on: April 27, 2009, 19:17 » |
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Thank you. Now if you can implement extaction from tetris and pong I will be a happy man. 
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zardalu
Gold Sponsor Full Member   
Posts: 122
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Re: Mass Effect
« Reply #10 on: April 29, 2009, 21:19 » |
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This is excellent, works beautifully! Will animation extraction ever be possible for Mass Effect?
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Re: Mass Effect
« Reply #11 on: April 29, 2009, 22:17 » |
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Will animation extraction ever be possible for Mass Effect?
I don't want to dig into Mass Effect deeper ... Possibly much later ... (this will require a lot of time, I have different plans for Umodel that may take a long time) Their animation format is different than original UE3. I'll implement it if someone is willing to sponsor my work  I want to rewrite the renderer with hardware shaders support. I want a perfect look of UE2 and UE3 shaders. After all "umodel" is a "model viewer"!
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« Last Edit: May 10, 2009, 06:39 by esr911 »
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Re: Mass Effect
« Reply #12 on: April 30, 2009, 00:26 » |
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hi gildor. you write in many posts that you have other plans for umodel. what exactly are the plans for it? i really hope you will keep it open en evolve for other games. i dont know what you wanted with umodel from the beginning but i totally love this tool. i hope you dont change it alot 
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Re: Mass Effect
« Reply #13 on: April 30, 2009, 11:47 » |
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My plans (without priority) - view (no export?) StaticMesh for UT2003/2004, UE2Runtime, UT3 and GOW2 (no other games) - create new renderer with support for complex UE2 materials and UE3 shaders - possibly, support animations for Unreal Championship 2
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Re: Mass Effect
« Reply #14 on: August 27, 2009, 12:38 » |
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Mass Effect animations are supported now.
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