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Author Topic: VertexMesh export animation problem  (Read 4707 times)
pirue
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« on: April 22, 2009, 17:06 »

Hallo all,

umodel is great soft, but i have big problem with VertMesh export from lineage 2 - LineageEffectMeshes.ukx(contain vertexMesh mostly). This package is most important for me, but i don't find any way to get this mesh with animation (after exporting via umodel). MilkShape crash with loading *_a.3d, and*_d.3d contain only mesh without animation, all others converter like 'u2de3d, Unreal3Decompiler etc.' every way ends with error reading ..3d file exported from umodel. I need it import(with animation) to 3dmax with any posibility like collada, MD3 etc. Please help, what's wrong with exported *_a.3d, and*_d.3d files??? (sorry for my english). Pirue
« Last Edit: April 22, 2009, 22:08 by pirue » Logged
Gildor
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« Reply #1 on: April 22, 2009, 22:12 »

I loaded *.3d files into Blender without problems.
« Last Edit: May 10, 2009, 06:43 by esr911 » Logged
pirue
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« Reply #2 on: April 24, 2009, 01:07 »

OK, I just install blender, but i don't find any way to import '*_a.3d' or '*_d.3d', did you use some plugin or Python script??, I don't find any, after 4 hours googling, only to RAW data '*_a.3d' via Unreal3Decompiler.jar, but I get for each animation frame 1 RAW file, thats means about 30 files  Angry  (no Uvw mapping, but no problem that I can get from '*_d.3d' import to MilkShape, than MAX and save Uvw for later apply), I try it to Deus Ex Extractor and Decompiler but no success. gildor PLEASE HELP .  Angry Angry Angry
« Last Edit: April 24, 2009, 01:55 by pirue » Logged
Gildor
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« Reply #3 on: April 24, 2009, 11:20 »

Sorry, I was wrong. I just got to my PC with installed Blender, and I have not found a way to load *.3d. Possibly I have loaded *.md2 file when I tested the vertex mesh capabilities in the different editors.
May be other people can reply to your answer?
« Last Edit: May 10, 2009, 06:45 by esr911 » Logged
Teoma
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« Reply #4 on: May 24, 2009, 23:58 »

Sorry, I was wrong. I just got to my PC with installed Blender, and I have not found a way to load *.3d. Possibly I have loaded *.md2 file when I tested the vertex mesh capabilities in the different editors.
May be other people can reply to your answer?
I don't think so  Undecided
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NexusElite
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« Reply #5 on: May 26, 2009, 07:14 »

Can't you export it as MD5?
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Gildor
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« Reply #6 on: May 26, 2009, 12:06 »

I can export VertexMesh as md5 but without animation.
I can export StaticMesh as md5 with a single UV set (most StaticMesh'es has multiple UV sets).
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Teoma
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« Reply #7 on: September 05, 2009, 21:17 »

I can export VertexMesh as md5 but without animation.
I can export StaticMesh as md5 with a single UV set (most StaticMesh'es has multiple UV sets).
Gildor plzz,release this modification in Umodel  Roll Eyes
« Last Edit: September 05, 2009, 22:28 by Teoma » Logged
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