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Author Topic: New Gundam Breaker PC  (Read 2244 times)
Kuroyasviel
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New Gundam Breaker PC
« on: September 25, 2018, 04:24 »

appMalloc:size=1074495488 (total=21 Mbytes) <- FArray::Empty:754986496 x 64 <- TArray::Serialize:0/0 <- FSkelMeshSection4<< <- TArray::Serialize:1/9 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'MA_0000.MA_0000', pos=2631, ver=514/0 (unversioned), game=ue4.18 <-

i get this error when trying to open it on different versions
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Kuroyasviel
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Re: New Gundam Breaker PC
« Reply #1 on: September 25, 2018, 04:42 »

some sample files http://www.mediafire.com/file/oiwicvb88ibqopm/innerframe.zip
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venturion
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Re: New Gundam Breaker PC
« Reply #2 on: September 27, 2018, 20:04 »

Practically umodel can load any NGB textures with any version of UE4.



The only thing that matters here is how we'd be able to get meshes, skeletal and static.
Engine should be somewhere between 4.16 and 4.20 as it managed to load skeleton data but crashed when loading mesh/object, like so.


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Blenux
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Re: New Gundam Breaker PC
« Reply #3 on: September 28, 2018, 08:34 »

Game is using UE 4.16.3
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Blender User.
Rip Game Content to learn stuff.
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venturion
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Re: New Gundam Breaker PC
« Reply #4 on: September 28, 2018, 10:16 »

I'm afraid the door doesn't budge, I tried 4.16 and 4.17. Something's modified within the mesh data itself.

More samples, I guess??? https://cdn.discordapp.com/attachments/490047206670467084/495115665989173258/UmodelSaved.7z
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Kuroyasviel
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Re: New Gundam Breaker PC
« Reply #5 on: October 10, 2018, 19:36 »

any updates to umodel to be able to open the files yet?
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Gildor
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Re: New Gundam Breaker PC
« Reply #6 on: October 11, 2018, 00:34 »

I'm not working on any particular game at the moment.
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Kuroyasviel
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Re: New Gundam Breaker PC
« Reply #7 on: October 12, 2018, 03:10 »

so when will the tool be updated to support this game?
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Gildor
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Re: New Gundam Breaker PC
« Reply #8 on: October 12, 2018, 10:37 »

Well. Let's suppose I'll put all user requests from this forum into a queue. Then get an unpaid vacation at my work, willing to spend it only for working on umodel. Then I'd say "in one month".
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Gildor
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Re: New Gundam Breaker PC
« Reply #9 on: October 12, 2018, 23:22 »

Guys, I recently checked the video showing this game. It's absolute trash! Too expensive for it, it is not worth even $5. Are you kidding asking for supporting it??
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Gildor
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Re: New Gundam Breaker PC
« Reply #10 on: May 11, 2019, 00:23 »

I've added support for this game. I have just a few files with skeletal meshes and textures, no skeletons, no animations, no statics. So it would be really nice if someone could test all assets.

To make things working, you should specify -game=ngb or select this game from UE4 list in UI.

I didn't add the game to compatibility table or readme yet, I need test results.
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venturion
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Re: New Gundam Breaker PC
« Reply #11 on: May 11, 2019, 05:32 »

Yup, everything works as intended.



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Gildor
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Re: New Gundam Breaker PC
« Reply #12 on: May 11, 2019, 08:47 »

Great, thank you for testing!
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Soniccol13
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Re: New Gundam Breaker PC
« Reply #13 on: June 08, 2019, 23:22 »

Every time i try to rip the game it gives me this error

Memory: bad allocation size -1677722112 bytes
appMalloc:size=-1677722112 (total=25 Mbytes) <- FArray::Empty:-838861056 x 2 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:1/16 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'IF_0000.IF_0000', pos=276A, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=898
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Gildor
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Re: New Gundam Breaker PC
« Reply #14 on: June 08, 2019, 23:45 »

1. update your umodel
2. scroll the page up and read red text
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