Game: The Pathless (
EGS page)
UE4 version: 4.25
Skeletal meshes, textures and animations works fine with the latest umodel build (1437 at the moment). Though there are not many actual textures in the game, almost all objects are using quite complex materials instead. Static meshes works fine with specific umodel build (
link), you need to use game specific override option.
iOS and Mac versions of the game are using "frozen index" pak format, unsupported by umodel. You need to extract assets first with official unrealpak tool from 4.25 engine - for example, you can grab it from
this topic ("Alternative tools for paks" section).
Some samples with static meshes:
link