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Author Topic: The Pathless  (Read 136 times)
spiritovod
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The Pathless
« on: November 13, 2020, 18:17 »

Game: The Pathless (EGS page)
UE4 version: 4.25

Skeletal meshes, textures and animations works fine with the latest umodel build (1437 at the moment). Though there are not many actual textures in the game, almost all objects are using quite complex materials instead.
Static meshes doesn't work with the following errors:
Code:
ERROR: Memory: bad allocation size -2029091096 bytes
appMalloc: size=-2029091096 (total=7 Mbytes) <- FArray::Empty: -1874115169 x 24 <- TArray::Serialize: 0/0 <- FStaticMeshLODModel4<< <- TArray::Serialize: 2/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'BearStatueRock.BearStatueRock', pos=AF3ED, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Environment/Architecture/BearStatueRock/BearStatueRock.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1437

Code:
ERROR: Serializing behind stopper (2E5F+1C000000 > 15E6E)
FFileReader::Serialize: File=BirdStatueTall_G.uexp <- TArray::SerializeSimple <- FDistanceFieldVolumeData<< <- PostLODCode <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'BirdStatueTall_G.BirdStatueTall_G', pos=3ABA, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: Game/Environment/Architecture/BirdStatueTall/BirdStatueTall_G.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1437

Some samples with static meshes: link
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Gildor
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Re: The Pathless
« Reply #1 on: November 13, 2020, 18:32 »

Abzu also had non-working static meshes.
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spiritovod
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Re: The Pathless
« Reply #2 on: November 14, 2020, 02:13 »

@Gildor: Indeed, but it seems they don't work due to different issues in both cases. Not that it worth investigating or anything though.
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