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Author Topic: The Pathless  (Read 6635 times)
spiritovod
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The Pathless
« on: November 13, 2020, 18:17 »

Game: The Pathless (EGS page)
UE4 version: 4.25

Skeletal meshes, textures and animations works fine with the latest umodel build (1437 at the moment). Though there are not many actual textures in the game, almost all objects are using quite complex materials instead. Static meshes works fine with specific umodel build from this topic, you need to use game specific override option.

iOS, Mac and console versions of the game are using "frozen index" pak format, unsupported by umodel. You need to extract assets first with official unrealpak tool from 4.25 engine - for example, you can grab it from this topic ("Alternative tools for paks" section).


* Clipboard07.jpg (181.66 KB, 2534x1238 - viewed 1061 times.)
« Last Edit: February 13, 2025, 23:04 by spiritovod » Logged
Gildor
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Re: The Pathless
« Reply #1 on: November 13, 2020, 18:32 »

Abzu also had non-working static meshes.
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spiritovod
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Re: The Pathless
« Reply #2 on: November 14, 2020, 02:13 »

@Gildor: Indeed, but it seems they don't work due to different issues in both cases. Not that it worth investigating or anything though.
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spiritovod
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Re: The Pathless
« Reply #3 on: May 31, 2021, 01:46 »

First post updated with specific umodel build for static meshes.
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maobo_seihan
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Re: The Pathless
« Reply #4 on: May 31, 2021, 19:30 »

Nice!
i only have the iOS and macOS versions of the game though, and both of them are using "frozen index" pak format.
with this in mind i tested the build with only the macOS version, and it couldn't read the format.
« Last Edit: May 31, 2021, 19:37 by maobo_seihan » Logged
spiritovod
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Re: The Pathless
« Reply #5 on: May 31, 2021, 19:52 »

@maobo_seihan: I've updated the first post with related information. Alternatively, you can use quickbms script from this post for extraction, which was written specificially for apple versions of this game.
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maobo_seihan
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Re: The Pathless
« Reply #6 on: May 31, 2021, 20:00 »

alright.
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ravio_dragmire
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Re: The Pathless
« Reply #7 on: August 27, 2021, 19:33 »

Hello spiritovod, I just tried your specific umodel build on Static meshes, but it gives me some error message (i've also use  game specific override option).

Here is the message :

appMalloc: size=-2029091096 (total=6 Mbytes) <- FArray::Empty: -1874115169 x 24 <- TArray::Serialize: 0/0 <- FStaticMeshLODModel4<< <- TArray::Serialize: 2/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'BearStatueRock.BearStatueRock', pos=AF3ED, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Environment/Architecture/BearStatueRock/BearStatueRock.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based

I try to open the same static meshes ["BearStatueRock"] as in the message in order to confirm the error... . I think this error comes from umodel build. I am using the latest "1544". Could you, if possible, share the 1437 build (with SDL2.dll file) so that I can try to open these Static meshes.


Thanking you in advance   Smiley





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spiritovod
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Re: The Pathless
« Reply #8 on: August 27, 2021, 21:25 »

@ravio_dragmire: Apparently you didn't use proper override, which is "Unreal engine 4 -> Pathless" in this case.
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Lampion
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Re: The Pathless
« Reply #9 on: February 13, 2025, 07:43 »

i'll use umodel pathless build on PS4+PS5 version of the game. see how it stacks up against those versions.

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0xc000007b error upon starting umodel_pathless.exe
« Last Edit: February 13, 2025, 08:36 by Lampion » Logged
spiritovod
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Re: The Pathless
« Reply #10 on: February 13, 2025, 13:33 »

@Lampion: This error is usually caused by incompatible SDL library, if a build is compiled for older library version than currently used by official build. To avoid issues like that, support for static meshes from this game is now incorporated into more general build. I've updated the first post with respective info. Also for console versions don't forget to set correct platform option to get proper textures.
« Last Edit: February 13, 2025, 13:37 by spiritovod » Logged
Lampion
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Re: The Pathless
« Reply #11 on: February 13, 2025, 17:31 »

@spiritovod: will do
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spiritovod
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Re: The Pathless
« Reply #12 on: February 13, 2025, 21:20 »

@Lampion: Like said in the sticked topic, quickbms related issues should be addressed to the topic with keys. But native unrealpak from 4.25 engine fully supports frozen index format and that's what is recommended in the first post instead of quickbms script. As for PS5 version of the game, apparently it's using unversioned properties, which requires separate build - unless that version has unique to the platform content, I don't see any reason to support it, as PC version should contain the same content with the same quality.
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Lampion
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Re: The Pathless
« Reply #13 on: February 13, 2025, 21:21 »

got it.
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