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Author Topic: The King of Fighters XV  (Read 19092 times)
jeff10012003
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Re: The King of Fighters XV
« Reply #30 on: October 10, 2023, 05:22 »

@spiritovod,
I am using Fmodel and this is the only file I can't extract.


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« Last Edit: May 20, 2025, 16:28 by spiritovod » Logged
spiritovod
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Re: The King of Fighters XV
« Reply #31 on: October 10, 2023, 18:06 »

@jeff10012003: You can try to extract that pck file as-is from packages and then open it directly with vgmstream (or foobar + vgmstream plugin). If it will not work, you can submit issue on vgmstream github, because it may be not a native wwise format like usual.
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StreakThunderstorm
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Re: The King of Fighters XV
« Reply #32 on: July 12, 2024, 12:12 »

I've updated the maxscript to have a batch export option to export all animations in the list to the directory where the _otra.uexp was imported from. Requires you to have the skeleton selected.

https://drive.google.com/file/d/1MsaFoFkDrQowOiHuyMZpAvr6nz0zjBJk/view?usp=sharing
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bloodfalcon
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Re: The King of Fighters XV
« Reply #33 on: May 20, 2025, 05:20 »

@spiritovod

I tried to use your guide here but it still failed to extract orange_launch.pck even using Fmodel or quickbms. Would you please advise me on the issue?

Also I have tried to find script "unreal_tournament_4_0.4.27c_paks_only.bms" but it is nowhere to be found. Thus I am unable to extract the pak.


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« Last Edit: May 20, 2025, 16:27 by spiritovod » Logged
spiritovod
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Re: The King of Fighters XV
« Reply #34 on: May 20, 2025, 16:39 »

@bloodfalcon: You can find all UE related quickbms scripts in this topic. If you have any issues with them, please address them to that topic, since such posts are usually removed from this forum. For more info you can read sticked topic.

Also note that requesting uploads for paid games is against posting rules, unless those are samples required to identify issues with umodel or for some tests. And for the usage of other tools, like fmodel, it's better to ask in respective communities.
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bloodfalcon
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Re: The King of Fighters XV
« Reply #35 on: May 21, 2025, 06:39 »

@spiritovod Thank you very much for your assistance. I am now extracting the files from Pak. Thank you for your pointers.
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colorido10
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Re: The King of Fighters XV
« Reply #36 on: July 03, 2025, 21:06 »

I registered because I think there's something missing that I'd like to be able to resolve. How or where do I find the animations? I'm loading the models directly from Umodel -> UnrealView, but when searching for animations, I can't find almost any .pae files. Where are the character animations stored and where can I extract them?

I'm using the Blender plugin
https://extensions.blender.org/add-ons/io-scene-psk-psa/
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spiritovod
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Re: The King of Fighters XV
« Reply #37 on: July 04, 2025, 18:04 »

@colorido10: It's mostly explained in the first post - animations in this game are in proprietary format used by most SNK games. You can open them with respective 3ds max script, for more info see this post and this one. For importing psk mesh with skeleton you can use ActorX importer, which is available in downloads section of the site.

Update:
There is also specific umodel build from this topic, which now supports previewing and exporting animations from Otra format. You just need to open a mesh, then append respective OTRA asset to it. I've managed to solve the rest of issues with umodel implementation, it should work properly now. Feel free to report possible issues.


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« Last Edit: July 04, 2025, 21:36 by spiritovod » Logged
colorido10
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Re: The King of Fighters XV
« Reply #38 on: July 05, 2025, 02:36 »

...

Update:
There is also specific umodel build from this topic, which now supports previewing and exporting animations from Otra format. You just need to open a mesh, then append respective OTRA asset to it. I've managed to solve the rest of issues with umodel implementation, it should work properly now. Feel free to report possible issues.

Hi, thank you so much for responding so quickly. I was really worried about continuing, but you've resolved my concerns, and I'm going to try that version of umodel you mentioned.

One question: is it possible to add support for Blender? I see that PSK/PSA import (.psk/.psa) exists for Blender 4.2 LTS and later. It would be great to be able to import its animations (I don't have 3D Max right now).
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colorido10
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Re: The King of Fighters XV
« Reply #39 on: July 05, 2025, 04:08 »

Hi. I've already managed to load the animations in your version. I just had to load the character mesh and then Open Package... in the action folder where the character is located, and instead of double-clicking (as I used to do), I looked for the "append (add to loaded test)" option.

Update: I got a .psa file when exporting it in your version of umodel that contains all the model's animations. It loads fine in Blender 4.X with the PSK/PSa plugin, but I'm not sure how to make it work or link the exported animations to the mesh already exported to Blender. I'll have to investigate.

Thank you very much @spiritovod, I wish you good health
« Last Edit: July 05, 2025, 04:46 by colorido10 » Logged
spiritovod
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Re: The King of Fighters XV
« Reply #40 on: July 05, 2025, 04:46 »

@colorido10: If you're using latest specific build, you can export to either psk/psa or to gltf without the need to use 3ds max. Though I would recommend to use gltf for blender, because it's natively supported there without plugins and it also can handle key times properly (in psa there are no key times and intermediate values are interpolated in some cases). If you're using psk/psa plugin, import psk first, then import psa (if armature is still selected after importing psk, which is default behavior). Animations will be added to NLA tracks or to actions (depends on import options).

Also, if you're confused by append option - when you append assets instead of opening them, you're adding them to currently loaded set (after that you can scroll through them, combine meshes for preview when possible, etc), while by opening an asset you reset current set and only that asset will be loaded. For more usage examples you can look at umodel tutorials, for example recommended one from tutorials section.
« Last Edit: July 05, 2025, 04:52 by spiritovod » Logged
colorido10
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Re: The King of Fighters XV
« Reply #41 on: July 05, 2025, 07:36 »

Thanks for your work, now the animations work well with the MSA/HOK model  azn



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