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Author Topic: The King of Fighters XV  (Read 4225 times)
xrevo
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The King of Fighters XV
« on: February 15, 2022, 11:23 »

Game: The King of Fighters XV
UE4 version: 4.26
AES Key: 0x22BB765FC95A096C0668A534CD8B3370EF3D47208F4E5361A81D2684228FF685, PS4 version does not require one.

Use -PS4 flag to load textures properly if using a PS4 dump.

Meshes, materials and textures load, unsure about animations.
(similar to other SNK titles using the OTRA file format so potentially this method might work, A X_Otra.uasset file is located in the action directory for each character).

Used the current Umodel build (Build 1585).

Edit: Consider using the build posted here for better material/texture support as suggested by spiritovod


* umodel_64_oHsyxA3cuM.jpg (132.68 KB, 800x600 - viewed 508 times.)
« Last Edit: February 18, 2022, 05:21 by xrevo » Logged
animanXPS
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Re: The King of Fighters XV
« Reply #1 on: February 15, 2022, 11:54 »

Regarding *.otra of this game, the format seems to be slightly different and it was not loaded by maxscript.
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temsame
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Re: The King of Fighters XV
« Reply #2 on: February 15, 2022, 14:33 »

I FKING HATE THIS "OTRA" THING  evil
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spiritovod
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Re: The King of Fighters XV
« Reply #3 on: February 15, 2022, 18:10 »

You can also use specific build from this topic for better materials support, you need to use game specific override. All PS4 textures should work properly as well (you can check "replay" and "orderselect" textures for comparison).


* Clipboard03.jpg (107.93 KB, 2536x1239 - viewed 368 times.)

* Clipboard04.jpg (136.64 KB, 2548x1237 - viewed 296 times.)
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Darko
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Re: The King of Fighters XV
« Reply #4 on: February 16, 2022, 08:27 »

Already used it.

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Darko
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Re: The King of Fighters XV
« Reply #5 on: February 18, 2022, 03:30 »

KOFXV Aes Key:

Code:
0x22BB765FC95A096C0668A534CD8B3370EF3D47208F4E5361A81D2684228FF685
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Haise Sasaki
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Re: The King of Fighters XV
« Reply #6 on: February 18, 2022, 04:16 »

been having this issue to extract files in GLTF format and psk, any way to fix this?


* unknown.png (71.29 KB, 1230x603 - viewed 172 times.)
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spiritovod
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Re: The King of Fighters XV
« Reply #7 on: February 18, 2022, 06:04 »

@Haise Sasaki: If I remember correctly, it happens on powerful processors with many threads, when 32bit build is bumping into memory limits while doing batch export. Simply use 64bit builds of umodel if possible or reduce scope of batch export. I've also updated "materials" build to 64bit version (it's about time for this).
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kash
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Re: The King of Fighters XV
« Reply #8 on: February 18, 2022, 09:57 »


sound file kb? error?

steam ver load
« Last Edit: February 18, 2022, 10:02 by kash » Logged
spiritovod
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Re: The King of Fighters XV
« Reply #9 on: February 18, 2022, 21:49 »

@kash: Those assets on screenshot are data tables and blueprints for audio stuff. Actial audio is stored in WwiseAudio folder, in pck files, which are akpk kind of containers. You can extract them from paks with fmodel or latest UE4 quickbms script, and then unpack those pck with the script, mentioned below. Resulting bnk and wem should be more or less playable with latest foobar + vgmstream plugin. I suppose it's better to look for some game specific solution in the future though.

Update: Thanks to maobo_seihan for the reminder, bnnm's script is more universal with proper wwise IDs.
 
« Last Edit: February 19, 2022, 21:41 by spiritovod » Logged
maobo_seihan
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Re: The King of Fighters XV
« Reply #10 on: February 18, 2022, 22:40 »

there's also this script.
https://github.com/bnnm/wwiser-utils/blob/master/scripts/wwise_pck_extractor.bms

this one can extract wwise pck files as well. just posting up an alternative, is all.
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Haise Sasaki
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Re: The King of Fighters XV
« Reply #11 on: February 18, 2022, 23:14 »

@spiritovod thanks pal, i got both psk and GLTF for modding
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kash
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Re: The King of Fighters XV
« Reply #12 on: February 19, 2022, 07:28 »



kof 15 pak file...
pakchunk0-WindowsNoEditor.pak

quickbms_4gb_files.exe, wwise_pck_extractor.bms

load
I don't know what the problem is.
« Last Edit: February 19, 2022, 07:42 by kash » Logged
spiritovod
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Re: The King of Fighters XV
« Reply #13 on: February 19, 2022, 21:44 »

@kash: I've updated my previous post, it should be less confusing now. You need to extract pck from paks first (with fmodel or 4.27 script from there, for more info read sticked topic) and then extract actual audio from pck with wwise script.
« Last Edit: August 11, 2023, 18:33 by spiritovod » Logged
kash
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Re: The King of Fighters XV
« Reply #14 on: February 20, 2022, 09:36 »

Oh!
Thanks to you, I extracted it well.
unreal_tournament_4_0.4.27c_paks_only.bms


kof(unreal 4.26)
unreal_tournament4.bms(4.25)


and sound file

Extract is

WwiseAudio folder -> Windows -> orange_launch.pck


wwise_pck_extractor.bms extract wem file

wem file Can you play it on foobar?
« Last Edit: February 20, 2022, 10:44 by kash » Logged
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