Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #15 on: May 10, 2012, 13:06 » |
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Your game path contains spaces (inside Program Files) so you must enclose full path into the double quotes. Spaces outside the quotes are treated as parameter delimiters, so the tool is trying to scan directory "C:\Program" instead of "C:\Program Files\Gunslayer Legend\Game".
Ah I see! I was sure I was making it wrong, lol. Here: Found 111 game files (523 skipped) Version summary: Ver LicVer Count Filename 812 (32C) 0 ( 0) 108 UDKGame/CookedPC/...
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Re: Gunslayer Legend
« Reply #16 on: May 10, 2012, 13:11 » |
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What about error message produced by umodel? (I cannot download the file from 4shared posted at the beginning of this thread)
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Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #17 on: May 10, 2012, 13:25 » |
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What about error message produced by umodel? (I cannot download the file from 4shared posted at the beginning of this thread)
I posted it two posts ago, by the way when I try to open SkeletalMesh file I obtain (this is complete): Found 23 game files (438 skipped) Loading package: Av_M_0101/Av_M_0101_SF.upk Ver: 812/0 Engine: 7876 Names: 378 Exports: 191 Imports: 45 Game: 8000 Export "01" was found in package Av_M_0101_SF Forced export (Av_M_0101_SF): SkeletalMesh'Av_M_0101.01' Loading SkeletalMesh3 01 from package Av_M_0101/Av_M_0101_SF.upk Forced export (Av_M_0101_SF): MaterialInstanceConstant'Av_M_Hair_0101_1.Av_M_Hair_0101_1' Forced export (Av_M_0101_SF): MaterialInstanceConstant'Av_M_Skin_0101_1.Av_M_Skin_0101_1' Forced export (Av_M_0101_SF): MaterialInstanceConstant'Av_M_Clothes_0101_1.Av_M_Clothes_0101_1' Forced export (Av_M_0101_SF): MaterialInstanceConstant'Av_M_Eyelash_0101_1.Av_M_Eyelash_0101_1' Loading MaterialInstanceConstant Av_M_Hair_0101_1 from package Av_M_0101/Av_M_0101_SF.upk Forced export (Av_M_0101_SF): Texture2D'Av_M_Hair_0101_1.Av_M_Hair_0101_1_N' Forced export (Av_M_0101_SF): Texture2D'Av_M_Hair_0101_1.Av_M_Hair_0101_1_D' Forced export (Av_M_0101_SF): Texture2D'Av_M_Hair_0101_1.Av_M_Hair_0101_1_S' check for BasichairAlpha in Av_M_0101_SF WARNING: Import(Av_Template.BasichairAlpha) was not found WARNING: ArrayProperty "UMaterialInstanceConstant::LODs" was not found Loading MaterialInstanceConstant Av_M_Skin_0101_1 from package Av_M_0101/Av_M_0101_SF.upk Forced export (Av_M_0101_SF): Texture2D'Av_M_Skin_0101_1.Av_M_Skin_0101_1_N' Forced export (Av_M_0101_SF): Texture2D'Av_M_Skin_0101_1.Av_M_Skin_0101_1_M' Forced export (Av_M_0101_SF): Texture2D'Av_M_Skin_0101_1.Av_M_Skin_0101_1_S' check for Cub_Eye_001 in Av_M_0101_SF WARNING: Import(Av_Com_Texture_01.Cub_Eye_001) was not found Forced export (Av_M_0101_SF): Texture2D'Av_M_Skin_0101_1.Av_M_Skin_0101_1_D' check for BasicSkin in Av_M_0101_SF WARNING: Import(Av_Template.BasicSkin) was not found WARNING: ArrayProperty "UMaterialInstanceConstant::LODs" was not found Loading MaterialInstanceConstant Av_M_Clothes_0101_1 from package Av_M_0101/Av_M_0101_SF.upk Forced export (Av_M_0101_SF): Texture2D'Av_M_Clothes_0101_1.Av_M_Clothes_0101_1_n' Forced export (Av_M_0101_SF): Texture2D'Av_M_Clothes_0101_1.Av_M_Clothes_0101_1_M' Forced export (Av_M_0101_SF): Texture2D'Av_M_Clothes_0101_1.Av_M_Clothes_0101_1_s' check for Cub_Evn_006 in Av_M_0101_SF WARNING: Import(Av_Com_Texture_01.Cub_Evn_006) was not found Forced export (Av_M_0101_SF): Texture2D'Av_M_Clothes_0101_1.Av_M_Clothes_0101_1_D' check for BasicClothTwoside in Av_M_0101_SF WARNING: Import(Av_Template.BasicClothTwoside) was not found WARNING: ArrayProperty "UMaterialInstanceConstant::LODs" was not found Loading MaterialInstanceConstant Av_M_Eyelash_0101_1 from package Av_M_0101/Av_M_0101_SF.upk Forced export (Av_M_0101_SF): Texture2D'Av_M_Eyelash_0101_1.Av_M_Eyelash_0501_1_D' check for BasicEyebrowsAlpha in Av_M_0101_SF WARNING: Import(Av_Template.BasicEyebrowsAlpha) was not found Loading Texture2D Av_M_Hair_0101_1_N from package Av_M_0101/Av_M_0101_SF.upk WARNING: IntProperty "UTexture2D::FirstResourceMemMip" was not found WARNING: ByteProperty "UTexture2D::MipGenSettings" was not found
Textures: Found 23 game files (438 skipped) Loading package: Av_M_0101/Av_M_0101_SF.upk Ver: 812/0 Engine: 7876 Names: 378 Exports: 191 Imports: 45 Game: 8000 Export "Av_M_Clothes_0101_1_D" was found in package Av_M_0101_SF Forced export (Av_M_0101_SF): Texture2D'Av_M_Clothes_0101_1.Av_M_Clothes_0101_1_D' Loading Texture2D Av_M_Clothes_0101_1_D from package Av_M_0101/Av_M_0101_SF.upk WARNING: IntProperty "UTexture2D::FirstResourceMemMip" was not found WARNING: ByteProperty "UTexture2D::MipGenSettings" was not found
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Re: Gunslayer Legend
« Reply #18 on: May 10, 2012, 13:32 » |
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1) files.rar has only core.u and engine.u, 2 other files are - link to exe (not executable itself) and startup.int file (not package). 2) I've checked your logs and see no problems - umodel is not crashed. What's wrong?
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Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #19 on: May 10, 2012, 13:41 » |
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1) files.rar has only core.u and engine.u, 2 other files are - link to exe (not executable itself) and startup.int file (not package). 2) I've checked your logs and see no problems - umodel is not crashed. What's wrong?
What do you mean with "link to exe"? You mean path or the client? Startup.int (not udk package) http://www.mediafire.com/?71lqc1c32t1f5axAbout umodel.. I don't know..? I usually use umodelGUI because I like seeing what I'm gonna extract. When I load a package from this game and try to open mesh/texture I get this error. I use latest version of umodel..
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Re: Gunslayer Legend
« Reply #20 on: May 10, 2012, 13:47 » |
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What do you mean with "link to exe"? You mean path or the client?
.lnk file, "shortcut". I mean - I needed startup.upk, but never mind - it looks like I don't need anything from this game, it should be already supported. About umodel.. I don't know..? I usually use umodelGUI because I like seeing what I'm gonna extract. When I load a package from this game and try to open mesh/texture I get this error. I use latest version of umodel..
The log you have posted above has no errors, only notification messages. Try to open packages in viewer mode - I'm pretty sure umodel window will appear and you'll be able to browse content.
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Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #21 on: May 10, 2012, 13:57 » |
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What do you mean with "link to exe"? You mean path or the client?
.lnk file, "shortcut". I mean - I needed startup.upk, but never mind - it looks like I don't need anything from this game, it should be already supported. About umodel.. I don't know..? I usually use umodelGUI because I like seeing what I'm gonna extract. When I load a package from this game and try to open mesh/texture I get this error. I use latest version of umodel..
The log you have posted above has no errors, only notification messages. Try to open packages in viewer mode - I'm pretty sure umodel window will appear and you'll be able to browse content. Viewer mode? I have to to write something in "addictional args" or something? (sorry for my difficulties and thanks for your patience!)
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Re: Gunslayer Legend
« Reply #22 on: May 10, 2012, 13:59 » |
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I've never used GUI, but probably you have to uncheck "export" option if this one exists.
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Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #23 on: May 10, 2012, 14:05 » |
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Uhm nope, no export option to uncheck. It's weird, I've never experienced something like this in GUI with supported games usually I write command lines in Additional args when it's needed (like in B&S case) Screen (I don't know if it could be useful, but just in case) http://i50.tinypic.com/vrgh3n.jpg
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Re: Gunslayer Legend
« Reply #24 on: May 10, 2012, 14:17 » |
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Just tried the GUI. Doubleclick on item will open umodel in a viewer mode. Works both for package (click on the right pane) and separate object (left pane).
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Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #25 on: May 10, 2012, 14:25 » |
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Just tried the GUI. Doubleclick on item will open umodel in a viewer mode. Works both for package (click on the right pane) and separate object (left pane).
Doesn't work for me, if I doubleclick (right and/or left) still same error. If I check the "-notex" option I can open meshes, but can't load the textures. StaticMesh files open, but not SkeletalMesh files (unless I check the command) and no way to open/export textures..
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Re: Gunslayer Legend
« Reply #26 on: May 10, 2012, 14:31 » |
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Give me the package which caused error with textures.
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Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #27 on: May 10, 2012, 14:35 » |
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Give me the package which caused error with textures.
All the packages give me the error, here you are an example: http://www.mediafire.com/?bc6jd79g9p33tot
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Re: Gunslayer Legend
« Reply #28 on: May 10, 2012, 14:45 » |
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So, I've checked that package by myself. Skeletal mesh and animation are working already. Static meshes state is unknown (this package has no such meshes inside). Texture format were changed. To support it I'll need the game exe. ... still same error ...
the error message is: ERROR: assertion failed: size >= 0 && size < (256<<20)
appMalloc:size=-32 <- FArray::Empty <- TArray::Serialize:0/0 <- UTexture2D::Serialize <- LoadObject:Texture2D'AH_Tree_BOSS_Yin_SF.Av_Boss_001_Clothes_N', pos=73B02B, ver=812/0, game=8000 <- UObject::EndLoad <- UnPackage::CreateExport:AH_Tree_BOSS_Yin_SF.upk:219 <- LoadWholePackage:AH_Tree_BOSS_Yin_SF <- Main
you did not posted it in your crash report.
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Nikky
Jr. Member
Posts: 67
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Re: Gunslayer Legend
« Reply #29 on: May 10, 2012, 14:50 » |
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I'm confused.. I obtained a different message (the one I posted).. oh well. Exe -> http://www.mediafire.com/?1mtzzepcacax5qm should be the right one this time, the shortcut (with all these weird names I got confused)
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