This tool converts Epic's
intermediate format .3d to DeusEx's
intermediate format. This format is like .psk for skeletal meshes - it have nothing common with layout of mesh data, when it is placed into Unreal package file.
Why do you want DeusEx mesh support?
I am not aimed to support as much unreal-based games as possible. There are two goals of my tool:
1) research: understand unreal skeletal mesh and animation format, splinter cell animation compression etc
2) extract data from games, which have
lots of community-made models (UT99, UT2003/2004); there is no more unreal-based games with custom models
I am slightly interested in Rune models (they looks very cool), but it may be hard to integrate this format support into UT2 skeletal mesh loader. It was very hard to integrate UT1 skeletal mesh - different class inheritance, different layout ...
Of course, there is a reason to complete vertex mesh support by implementing mesh export - but there is no wide supported format for this. I know md2/md3 only. I am not sure, that modeling tools can adequately read this obsolete format.