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Author Topic: Lineage2 Textures  (Read 5455 times)
msakdillz
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« on: July 29, 2009, 01:09 »

Hello ,


Thanks for the great work on this fine application. I am having a little trouble mapping the textures from lineage2 on top the exported Linage 2 md5 models. Is
there a way to include the uvw mapping information in the model? 
Thanks!
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pixellegolas
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« Reply #1 on: July 29, 2009, 01:58 »

what is the problem? in max you just apply the textures but they are multi-textured. 1 model has many sub-textures applied.

Everything needed is in the md5 so you are doing something wrong
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msakdillz
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« Reply #2 on: July 29, 2009, 02:45 »

Yeah your right I must be doing something wrong. Im far from a 3d studios expert. I just cant remember how to apply textures to diffrent sections. Currently I have 1 texture on the model and it covers the entire model , body head ect. when the texture is only for the body ,
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pixellegolas
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« Reply #3 on: July 31, 2009, 04:35 »

open material editor by pressing M. In the menu in material editor there is an option called something like "pick texture from model" or similar. dont have max here now. you will get a tool and then you "pick" on the model. Now in material editor the right material slots for the model will pop up, like "head" "body" etc. Just put the right textures in these slots
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msakdillz
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« Reply #4 on: July 31, 2009, 17:52 »

Thanks Pixel , worked perfect! Cheesy
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pixellegolas
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« Reply #5 on: August 01, 2009, 01:18 »

glad it helped Smiley
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