Gildor's Forums

Author Topic: Lineage2 Textures  (Read 5458 times)
msakdillz
Guest
Lineage2 Textures
« on: July 29, 2009, 01:09 »

Hello ,


Thanks for the great work on this fine application. I am having a little trouble mapping the textures from lineage2 on top the exported Linage 2 md5 models. Is
there a way to include the uvw mapping information in the model? 
Thanks!
Logged
pixellegolas
Sponsor
Sr. Member
*
Posts: 347


View Profile
Re: Lineage2 Textures
« Reply #1 on: July 29, 2009, 01:58 »

what is the problem? in max you just apply the textures but they are multi-textured. 1 model has many sub-textures applied.

Everything needed is in the md5 so you are doing something wrong
Logged
msakdillz
Guest
Re: Lineage2 Textures
« Reply #2 on: July 29, 2009, 02:45 »

Yeah your right I must be doing something wrong. Im far from a 3d studios expert. I just cant remember how to apply textures to diffrent sections. Currently I have 1 texture on the model and it covers the entire model , body head ect. when the texture is only for the body ,
Logged
pixellegolas
Sponsor
Sr. Member
*
Posts: 347


View Profile
Re: Lineage2 Textures
« Reply #3 on: July 31, 2009, 04:35 »

open material editor by pressing M. In the menu in material editor there is an option called something like "pick texture from model" or similar. dont have max here now. you will get a tool and then you "pick" on the model. Now in material editor the right material slots for the model will pop up, like "head" "body" etc. Just put the right textures in these slots
Logged
msakdillz
Guest
Re: Lineage2 Textures
« Reply #4 on: July 31, 2009, 17:52 »

Thanks Pixel , worked perfect! Cheesy
Logged
pixellegolas
Sponsor
Sr. Member
*
Posts: 347


View Profile
Re: Lineage2 Textures
« Reply #5 on: August 01, 2009, 01:18 »

glad it helped Smiley
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS