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Author Topic: Drakengard 3  (Read 21639 times)
Baron Vla
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Re: Drakengard 3
« Reply #30 on: May 12, 2018, 03:28 »

Woah, it actually worked...?

I just turned one of those VO .xxx files into a .wav and I was able to play it on my computer. Huh. That was surprisingly easy.
« Last Edit: May 12, 2018, 04:31 by Baron Vla » Logged
Baron Vla
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Re: Drakengard 3
« Reply #31 on: June 16, 2018, 21:16 »

Hi I have a different issue now, I've decided to try exporting some of the models to Blender.

However, I ran into the UV map problem. For reference, the UV map here:

Different colors for different UV channels it seems

When I export it to Blender, using the psk tools from here, I get this instead:

That only the first channel is used is one thing, but the UV channels from the other materials aren't imported into Blender. Is there any way to work around this problem? I only use Blender though since I already used up my trial for 3ds Max and I don't want to buy it.

I used build 730 of UModel if that helps.
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Gildor
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Re: Drakengard 3
« Reply #32 on: June 16, 2018, 22:10 »

It doesn't matter so much which umodel you're using for UE3 game. The only stuff changed recently is "Rocket League" support. Regarding Blender, I have no idea.
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Gaby
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Re: Drakengard 3
« Reply #33 on: May 24, 2024, 00:46 »

Good afternoon, taking advantage of this thread I would like to ask about how I can extract the information contained in the files ALLMESSAGE_SF.XXX and MISSIONMESSAGE_SF.XXX (Location data, texts), where UE Viewer says that it is not a visual element and shows:
Class statistics:
    1 ObjectReferencer
    2 Package
  111 Sqex03DataMessage

Any additional details in the next post:
https://www.romhacking.net/forum/index.php?topic=39116.0

Thank you.

Update: I just unzipped ALLMESSAGE_SF.XXX and extracted its packages with Unreal Package Decompressor and Unreal Package Extractor tools. Then I made a tiny change to test (I reversed the order of a word), in order to avoid even changing the file size. Then I repackaged everything using this tool I found (https://github.com/SlowpokeVG/Drakengard-3-.xxx-Importer), against this there are two points of interest:

1. The repacking tool shows the following message "ALLMESSAGE_SF/allmessage/M_0010.Sqex03DataMessage 1.
46", in addition the new file weighs 68041KB more than the original one, being that talking about content they are exactly the same, why? This will affect the memory management in the game, won't it?

2. I also can't take the next step and see if the change was generated correctly, because although I could do the repackaging with Drakengard3Importer, I don't know how to compress the file back to its original format, in other words -> how to do the reverse process of Unreal Package Decompressor? By the way, the first 4 hexadecimal of the original file are 9E2A83C1, as I understand this is the "signature" that identifies the compression method used, right?
« Last Edit: May 24, 2024, 01:41 by Gaby » Logged
kofing1
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Re: Drakengard 3
« Reply #34 on: October 09, 2024, 18:04 »

 :huh:Sorry for bringing up such an old topic.
need to specify a game?  I seem to be encountering issues with the same file.
The test version is at v1.0.
UEwer is the latest version.


* f1c5b1f8a0de4ad1.jpg (73.29 KB, 800x600 - viewed 1 times.)

* 3dcbf08db99a78a9.jpg (362.08 KB, 960x1558 - viewed 0 times.)
« Last Edit: October 11, 2024, 17:27 by spiritovod » Logged
spiritovod
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Re: Drakengard 3
« Reply #35 on: October 11, 2024, 15:33 »

@kofing1: For console games you also need to set respective platform option at umodel's startup screen for correct textures, because consoles are using platform specific swizzling for textures.
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kofing1
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Re: Drakengard 3
« Reply #36 on: October 11, 2024, 17:00 »

@kofing1: For console games you also need to set respective platform option at umodel's startup screen for correct textures, because consoles are using platform specific swizzling for textures.
On the second page, a netizen showed a path, which ended with (NP_02_dem) according to his path, but mine is  (bg30_universa1_mt100). What is missing that prevents me from obtaining the correct model? Currently, only the box is displayed.

If further extraction is needed for .xxx?


* 747c7505f3dcc655.png (337.03 KB, 1041x716 - viewed 2 times.)
« Last Edit: October 11, 2024, 17:28 by spiritovod » Logged
spiritovod
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Re: Drakengard 3
« Reply #37 on: October 11, 2024, 17:37 »

@kofing1: xxx is a package, which contains multiple objects. You can scroll through them with PageUp/Down in the viewer like usual or export the whole package from directory tree in umodel. I'd suggest to look for umodel tutorials for UE3 games, or at least view tutorials from tutorials section of the site.
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