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Author Topic: ActorX Importer for 3ds Max  (Read 73453 times)
Gildor
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Re: Actor X Importer for 3ds Max
« Reply #30 on: December 15, 2010, 14:20 »

Version 1.12
  • added mesh rotation settings
  • added protection from errors appeared when updating this script while 3ds Max is running
« Last Edit: December 15, 2010, 17:21 by gildor » Logged
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Re: Actor X Importer for 3ds Max
« Reply #31 on: December 15, 2010, 17:04 »

Thank you Gildor!
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Gildor
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Re: Actor X Importer for 3ds Max
« Reply #32 on: December 22, 2010, 23:33 »

Version 1.13
  • mesh rotation formula is now identical to used in UnrealEd
  • added "Clear scene" tool
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Re: Actor X Importer for 3ds Max
« Reply #33 on: December 30, 2010, 00:40 »

Version 1.14
  • added "Batch export" tool

Actor X Importer package is now included script for batch conversion from this topic
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Re: ActorX Importer for 3ds Max
« Reply #34 on: May 03, 2011, 13:01 »

Version 1.16
  • improved animation cleanup
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Re: ActorX Importer for 3ds Max
« Reply #35 on: November 06, 2011, 15:41 »

Version 1.17
  • eliminated error messages when loading psk or psa file with unknown section name (SCALEKEYS etc)
  • implemented support for pskx with 2 or more UV channels
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Re: ActorX Importer for 3ds Max
« Reply #36 on: November 09, 2011, 23:14 »

Version 1.18
  • implemented support for animation tracks without translation keys
  • reading extended psa information from the .config file, removed psax ANIMFLAGS section support
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Re: ActorX Importer for 3ds Max
« Reply #37 on: November 26, 2011, 22:50 »

Version 1.19
  • implemented support for loading pskx files with more than 64k vertices
  • added option to control behaviour of animation with rotation-only tracks: you can let AnimSet to decide which bones will use animated translation, you can force to use translation from the animation (old, pre-1.18 behaviour) or force to not use animated translation at all; the option is located in "Animation import" group
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Re: ActorX Importer for 3ds Max
« Reply #38 on: December 01, 2011, 19:16 »

Version 1.20
  • implemented loading of DDS textures
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Re: ActorX Importer for 3ds Max
« Reply #39 on: December 06, 2011, 20:54 »

Version 1.21
  • fixed "translation mode" checkbox to work with psa without config file
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Re: ActorX Importer for 3ds Max
« Reply #40 on: January 23, 2012, 12:21 »

Version 1.22
  • fixed automatic loading of DDS textures for materials
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Re: ActorX Importer for 3ds Max
« Reply #41 on: February 07, 2012, 12:54 »

Version 1.23
  • support for extra UV sets stored in standard psk format (ActorX 2010)
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Re: ActorX Importer for 3ds Max
« Reply #42 on: February 18, 2012, 13:46 »

Version 1.24
  • fixed parsing psa config file with spaces in track names
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Re: ActorX Importer for 3ds Max
« Reply #43 on: June 02, 2012, 11:21 »

Version 1.25
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Re: ActorX Importer for 3ds Max
« Reply #44 on: June 10, 2012, 13:40 »

Version 1.26
  • stability improvements
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