I believe you may scale mesh as you want in Max?
Yes, but if I only need scaling for getting a different view (eg. I don't need the scaled model for other than that), then it creates a lot of sidework (exporting,scaling in editor, importing back). This may not seem a lot at first, but if I have to do that with a lot of models, that can be time consuming.
Camera position is computed for each object independently, according to its bounding box
Maybe a simple text file parser can be introduced, to save the relative coordinates for the object in question.
Such features would require UI in umodel, which does not exist
Again, a simple text file parsing for attaching objects to bones, and an .ini file to store editor settings like background color.
You may resize the window, or even set it to fullscreen mode with Alt+Enter.
I realize that but it is hard to resize to an exact value. It would be much easier to set it in an ini file for example.