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Author Topic: Lost Ark  (Read 46487 times)
Sekwah
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Re: Lost Ark
« Reply #135 on: November 09, 2022, 06:56 »

First of all, thanks @spiritovod for all the amazing work you've put into this tool. It's really helpful to extract some in-game textures that are often cut or low scale in-game.

There's a few textures that often fail to be displayed (or be extracted, for that matter), as if they were invisible. For example, in the Steam release in EFGame/ReleasePC/Packages/PWTH1B17THBVF2NME7646CM.upk most textures load perfectly except identityblade_i6, identitydevilhunter_i6.

There's no error or anything, it's just as if they didn't exist. Any idea on why?


* unknown.png (181.62 KB, 947x818 - viewed 16 times.)
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spiritovod
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Re: Lost Ark
« Reply #136 on: November 09, 2022, 17:03 »

@Sekwah: The game is loading some textures from external packages completely (when base package doesn't store any actual data, only reference to external texture) - they are not supported, because hashing algorithm for packages names is unknown. In such cases you can see related info about missing stuff in umodel logs, with some exceptions.
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vandaa95
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Re: Lost Ark
« Reply #137 on: January 03, 2023, 23:54 »

I downloaded the ru client, but i can't find the meshes only the materials. What did I do wrong?


* Névtelen.jpg (503.13 KB, 1500x751 - viewed 43 times.)
« Last Edit: January 04, 2023, 00:05 by vandaa95 » Logged
spiritovod
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Re: Lost Ark
« Reply #138 on: January 04, 2023, 04:46 »

@vandaa95: I suggest to watch recommended video from tutorials section about general umodel usage. Also it's worth to read the topic, because there are some issues with the game, which are not directly related to umodel.
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vandaa95
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Re: Lost Ark
« Reply #139 on: January 04, 2023, 20:02 »

@vandaa95: I suggest to watch recommended video from tutorials section about general umodel usage. Also it's worth to read the topic, because there are some issues with the game, which are not directly related to umodel.

Oh sorry, thank you Smiley It helped me a lot, i did it Smiley
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spiritovod
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Re: Lost Ark
« Reply #140 on: January 06, 2023, 21:20 »

Support for taiwan client is added to specific build. Also all builds are now merged into single one, you can choose required region at startup screen (at bottom right it's "region" option now instead of "platform", there are no console versions anyway). Region options should be available via command line as well, but I didn't test that part. Feel free to report issues with the updated v3 build.
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Triadasoul
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Re: Lost Ark
« Reply #141 on: January 10, 2023, 20:06 »

Steam selection crashes while scanning for content. If to select certain model - crashes with this

appDecryptAES <- appDecompress: CompSize=5344 UncompSize=36955 Flags=0x44 Bytes=4892 <- DecompressBlock: block=161+14E0 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name: 0 <- UnPackage::LoadNameTable3 <- UnPackage::UnPackage: EFGame/ReleasePC/Packages/9G1M23UI1BZZE7DKTH64SSP.upk, ver=868/16, game=lostark <- UnPackage::LoadPackage(info): EFGame/ReleasePC/Packages/9G1M23UI1BZZE7DKTH64SSP.upk <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based
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spiritovod
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Re: Lost Ark
« Reply #142 on: January 10, 2023, 23:08 »

@Triadasoul: It appeared that default region option (which is steam version) couldn't be autodetected properly. It should be fixed now in the updated build.
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spiritovod
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Re: Lost Ark
« Reply #143 on: January 19, 2023, 17:13 »

@relientk: If you want to know how Texture2D assets are parsed in umodel, you can take a look at UTexture2D::Serialize in source code. Aside from that it seems you're trying to mod the game via third-party tools, while modding is out of scope of umodel and this forum (mostly). Please return back when you have any umodel related questions.
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johnreese
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Re: Lost Ark
« Reply #144 on: January 21, 2023, 08:28 »

Hi, is UPK Decompressor able to work with Lost Ark files?
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