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Author Topic: [UE4] Injustice 2 Mobile  (Read 12481 times)
Aerlene
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Re: [UE4] Injustice 2 Mobile
« Reply #60 on: August 29, 2023, 23:47 »

Is there anyone who has the OBB and UDK files of this game coz I can't find any on the net. I don't know how to extract the UDK files from my phone to pc. Anyone who could please provide a link to these files would be a great help not just for me but for others to coz without it extracting is impossible.                                                                                                                           Thanks.
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RedBear
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Re: [UE4] Injustice 2 Mobile
« Reply #61 on: August 30, 2023, 06:42 »

Is there anyone who has the OBB and UDK files of this game coz I can't find any on the net. I don't know how to extract the UDK files from my phone to pc. Anyone who could please provide a link to these files would be a great help not just for me but for others to coz without it extracting is impossible.                                                                                                                           Thanks.
I downloaded com.wb.goog.injustice.brawler2017-3.6.0-19205.obb from here (use it at your own risk):
I then extracted the Injustice2Mobile folder with all of its contents to the drive.
After that I was able to open and view the content (models, animations, textures, etc) with umodel_materials.exe without any problems.
The engine version and aes key are listed above in the post from WollieWoltaz.
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Kabalstein03
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Re: [UE4] Injustice 2 Mobile
« Reply #62 on: October 02, 2023, 21:54 »

Umodel can't view animations on the newer versions of IJ2 Mobile.
One can view the models at 4.27, but animations can't be loaded or extracted

Anim: bUseBulkDataForLoad not implemented
UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'AQ_Block_Hit.AQ_Block_Hit', pos=E45, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animations/Aquaman/AQ_Block_Hit.uasset <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE4] Injustice 2 Mobile
« Reply #63 on: October 02, 2023, 23:15 »

@Kabalstein03: I can't reproduce the issue with this or other animations in latest game version (5.9.0). Despite some problems  with retargeting, animations can be loaded and exported with the mentioned build.
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Kabalstein03
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Re: [UE4] Injustice 2 Mobile
« Reply #64 on: October 03, 2023, 04:48 »

So what am i doing wrong in this case?
I've got the latest versions of Umodel, are you using one of the ALC or materials?
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spiritovod
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Re: [UE4] Injustice 2 Mobile
« Reply #65 on: October 03, 2023, 14:58 »

@Kabalstein03: I have no idea. This error can only appear due to modified format of such assets type, but I checked latest game version from google play and format is standard for used game engine (4.27). The game doesn't use ACL animations either, so "materials" build and even official umodel build works fine with it.
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Kabalstein03
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Re: [UE4] Injustice 2 Mobile
« Reply #66 on: October 03, 2023, 17:22 »

If it helps, i got mine from the Apple store.
But yeah i guess i'll try by getting it for Android instead
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spiritovod
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Re: [UE4] Injustice 2 Mobile
« Reply #67 on: October 06, 2023, 19:15 »

The issue mentioned by Kabalstein03 should be fixed now in specific build from this topic.

Apparently for iOS recent engine versions are using different approach for serializing animations, which is not limited to this particular game. When exploring iOS games, you need to select respective platform option at umodel startup screen for animations to work properly.
« Last Edit: October 06, 2023, 19:36 by spiritovod » Logged
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