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Author Topic: Sea of Thieves  (Read 42602 times)
ehnoah
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Sea of Thieves
« on: July 13, 2017, 20:32 »

So I just try to load up a Model File. But actually I get the Following error Message:

Loading SkeletalMesh4 shp_gho_sail_upper_01_a from package skeletal_mesh/shp_gho_sail_upper_01_a.uasset
WARNING: Import(Skeleton'shp_sail_lower_01_a_Skeleton'): package /Game/Models/Ships/shp_proto_01_a/skeletal_mesh/shp_sail_lower_01_a_Skeleton was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::RemeshingSettings" was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::RemeshingSettings" was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::RemeshingSettings" was not found
WARNING: BoolProperty "USkeletalMesh4::bHasBeenSimplified" was not found
WARNING: ArrayProperty "USkeletalMesh4::DeformablesSettings" was not found
WARNING: ObjectProperty "USkeletalMesh4::PhysicsAsset" was not found
WARNING: Import(MaterialInstanceConstant'shp_gho_rope_01_b'): package /Game/Materials/Ships/Shp_ghost_01_a/shp_gho_rope_01_b was not found
WARNING: Import(MaterialInstanceConstant'shp_gho_rope_01_a'): package /Game/Materials/Ships/Shp_ghost_01_a/shp_gho_rope_01_a was not found
WARNING: Import(MaterialInstanceConstant'shp_gho_sail_01_a'): package /Game/Materials/Ships/Shp_ghost_01_a/shp_gho_sail_01_a was not found
******** Loading object SkeletalMesh4'shp_gho_sail_upper_01_a.shp_gho_sail_upper_01_a' ********
*** ERROR: Serializing behind stopper (3CF1A+1 > 3CF1A)
FFileReader::Serialize:File=shp_gho_sail_upper_01_a.uasset <- FSkelMeshSection4<< <- TArray::Serialize:11596/65536 <- FStaticLODModel4<< <- TArray::Serialize:0/3 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'shp_gho_sail_upper_01_a.shp_gho_sail_upper_01_a', pos=3CF1A, ver=483/14, game=ue4.0 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=598


« Last Edit: July 14, 2017, 09:40 by Gildor » Logged
Gildor
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Re: Error loading Skeletons
« Reply #1 on: July 13, 2017, 20:37 »

1. What's the game?
2. Does this game supported? Did you check the forum at all?
3. Did you set up UModel correctly? Are you sure this game made with UE4.0?
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ehnoah
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Re: Error loading Skeletons
« Reply #2 on: July 13, 2017, 21:28 »

Hey,

1. SoT (Sea of Thieves)
2. Not yet I think
3. No clue =( Mostly put all on Auto
« Last Edit: July 13, 2017, 21:34 by ehnoah » Logged
Gildor
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Re: Error loading Skeletons
« Reply #3 on: July 13, 2017, 21:37 »

3. Don't set engine version. When you'll try to open anything, UModel will ask you for version. Then you should select one of versions from dropdown list - may be one of them will work.

I think you should rename the thread to show the game's name.
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ehnoah
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Re: Error loading Skeletons [Sea of Thieves]
« Reply #4 on: July 13, 2017, 23:05 »

done also sent you Files per PM.

PS: Some Models are working but if I try open Model like Ship  or Sound files it not work.

Is there any special setting for Sound? ( tried already Sound Checkbox)

I Use GUI Version btw.

PS2: when I try Extract Button on the Sound Files:

https://image.prntscr.com/image/i7wYroyEQSOK5Q6qgej9cQ.png


PS3: Game Contains the Full Source of the Game so you can load it in Unreal Engine 4 but somehow it just crash most of the time. Very unstable. It contains at least the UEProject File
« Last Edit: July 13, 2017, 23:45 by ehnoah » Logged
Gildor
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Re: Error loading Skeletons [Sea of Thieves]
« Reply #5 on: July 14, 2017, 09:40 »

done also sent you Files per PM.
Not sure when I'll check them, I'm too busy

Quote
Is there any special setting for Sound? ( tried already Sound Checkbox)
No

Quote
PS3: Game Contains the Full Source of the Game ... It contains at least the UEProject File
So, "full source code" or just "uproject file"? Smiley
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san
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Re: Error loading Skeletons
« Reply #6 on: July 14, 2017, 14:41 »

WoW! Did you manage to get into the beta? Lucky you

Hey,

1. SoT (Sea of Thieves)
2. Not yet I think
3. No clue =( Mostly put all on Auto
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ehnoah
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Re: Sea of Thieves
« Reply #7 on: July 14, 2017, 21:57 »

I through it is same, since they made it with Blueprints.

It is uproject File.

Files:

FileOpenOrder
Engine
Athena


Athena -> Uproject, Config, Content, Intermediate,Save

I can load the file in Editor. But some Maps are made in a "newer Version of Unreal Engine" also if I try access Assets it say Empty or it Crash.
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Mandalorian
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Re: Sea of Thieves
« Reply #8 on: January 31, 2018, 03:25 »

Hi! I get this when I try scan content. Any ideas?
assertion failed: !Info->bEncrypted

SerializeCompressed <- FPakFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader:/Athena/Content/Animation/CharacterSelect/Barrel/characterselect_pose_barrel_highlight_idle.uasset <- UnPackage::UnPackage:/Athena/Content/Animation/CharacterSelect/Barrel/characterselect_pose_barrel_highlight_idle.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage:/Athena/Content/Animation/CharacterSelect/Barrel/characterselect_pose_barrel_highlight_idle.uasset <- UIMenuItem::HandleCommand <- UIBaseDialog::WndProc <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_version=651
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Gildor
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Re: Sea of Thieves
« Reply #9 on: January 31, 2018, 10:03 »

Well, this error means that the game uses encrypted and compressed pak files, both at a time. I didn't make umodel working with it and it have to be updated.
By the way, do you have encryption key for this game?
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Mandalorian
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Re: Sea of Thieves
« Reply #10 on: January 31, 2018, 18:36 »

I don't have the e.key Undecided
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Gildor
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Re: Sea of Thieves
« Reply #11 on: January 31, 2018, 18:47 »

Well, I'll try to support "encrypted compressed pak files", and we'll see if someone will catch a key - lake that happens with other games.
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Gildor
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Re: Sea of Thieves
« Reply #12 on: January 31, 2018, 19:43 »

I've created a sample compressed encrypted pak file and updated umodel to be able to load it. Now you won't get this error message, you'll get a request for AES key. If key will be correct, umodel should be able to load content (or at least it will try to load it).
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Mandalorian
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Re: Sea of Thieves
« Reply #13 on: January 31, 2018, 23:08 »

Thanks Gildor!!!
we will have to wait to get the key
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mq1r2
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Re: Sea of Thieves
« Reply #14 on: February 02, 2018, 12:46 »

Although having found a likely aes key, I keep getting the error below.
Code:
*** ERROR: appDecompress: unknown compression flags: 65
appDecompress:CompSize=1230 UncompSize=4615 Flags=0x41 <- SerializeCompressed <- FPakFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader:/Athena/Content/BP_LargeStorm.uasset <- UnPackage::UnPackage:/Athena/Content/BP_LargeStorm.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage:/Athena/Content/BP_LargeStorm.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=653

I am sure I selected the correct engine version, and I'm using the latest version of umodel. What could be the cause of this? Does this mean the key could be incorrect?

Thanks
« Last Edit: February 02, 2018, 12:54 by mq1r2 » Logged
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