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Author Topic: Fortnite  (Read 233629 times)
Gildor
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Re: Fortnite
« Reply #1650 on: December 07, 2020, 20:56 »

You had to read my recent post, and you won't get into these problems.
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Dex
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Re: Fortnite
« Reply #1651 on: December 08, 2020, 07:05 »

Does anyone know where to find Neo Tilted floors? I found all the roofs and walls in the Environments/Sets/Neo folder but it's pretty lacking for floors. I need the one with the wacky colors on it, but also the tile gradient floors too.

https://i2.wp.com/bigtechquestion.com/wp-content/uploads/2019/05/Shadow-09_05_2019-10_47_54.png?fit=1024%2C576&ssl=1
https://static1-www.millenium.gg/articles/9/45/9/@/4755-990321-neo-tilted-4-full-1-article_m-1.jpg
(can't find an image for the one with the wacky colors)
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Blenux
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Re: Fortnite
« Reply #1652 on: December 08, 2020, 10:02 »

Hi, I don't know what I'm doing wrong, using u4 4.26, mainkey 15.00 nothing works, all the files I try to open get an error message: you have unversioned properties, dropping.
we will continue to wait, great progress thanks.

Gildor released a public build on his patreon page......
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Darksimonus
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Re: Fortnite
« Reply #1653 on: December 08, 2020, 18:46 »

Me with version 1462

appDecompressOodle <- appDecompress: CompSize=482 UncompSize=740 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Engine/Animation/DefaultAnimCurveCompressionSettings.uasset <- UnPackage::UnPackage: /Engine/Animation/DefaultAnimCurveCompressionSettings.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Engine/Animation/DefaultAnimCurveCompressionSettings.uasset <- ScanContent <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462


* fornite1.PNG (60.06 KB, 1609x515 - viewed 89 times.)
« Last Edit: December 08, 2020, 18:48 by Darksimonus » Logged
Darksimonus
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Re: Fortnite
« Reply #1654 on: December 08, 2020, 18:49 »

and I don't have the content tree


* fornite2.PNG (134.74 KB, 1584x575 - viewed 50 times.)
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Blenux
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Re: Fortnite
« Reply #1655 on: December 08, 2020, 20:17 »

One didn't read the patreon page

Quote
This which doesn't work yet:

- Animation (AnimSequence and Skeleton)

and one needs to use the Game folder not FortniteGame folder.
« Last Edit: December 08, 2020, 20:19 by Blenux » Logged

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Darksimonus
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Re: Fortnite
« Reply #1656 on: December 08, 2020, 20:30 »

thx but: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset

appDecompressOodle <- appDecompress: CompSize=911 UncompSize=1698 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset <- UnPackage::UnPackage: /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Materials/M_MED_Cosmos_Body.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Materials/M_MED_Cosmos_Body.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462
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Gildor
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Re: Fortnite
« Reply #1657 on: December 08, 2020, 20:33 »

Blenux was right. I've described EVERYTHING on the Patreon page where you've downloaded the UModel. And specially mentioned "please read, it contains important information about all possible problems". There are just a few people who asks questions after that.
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uberk2
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Re: Fortnite
« Reply #1658 on: December 08, 2020, 22:21 »

can anyone tell me what galactus is called in the files? ive found the static mesh but im looking for the skeletal mesh, thanks. sorry if i wasted anyones time

edit: i found em' cya!
« Last Edit: December 13, 2020, 00:38 by uberk2 » Logged
Darksimonus
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Re: Fortnite
« Reply #1659 on: December 09, 2020, 00:07 »

Sorry I have not understand I need the same dll oo2core_5_win32.dll of FModel




* Fornite3.PNG (264.23 KB, 1743x988 - viewed 105 times.)
« Last Edit: December 09, 2020, 02:34 by Darksimonus » Logged
Blenux
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Re: Fortnite
« Reply #1660 on: December 09, 2020, 08:10 »

Its best to turn off animations altogether on the umodel gui at startup.
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coverop
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Re: Fortnite
« Reply #1661 on: December 11, 2020, 17:01 »

For some reason I cannot find Master Chief nor Kratos in files.
https://fortnite.gamepedia.com/File:T-Variant-971-M-Jupiter-Gold-L.png

When I search "Jupiter" in files, I only find two images that are not related to Master Chief.
Did they updated AES code?
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Blenux
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Re: Fortnite
« Reply #1662 on: December 11, 2020, 17:07 »

BenBot has additional aes keys

https://benbotfn.tk/api/v1/aes

(last aes key is for Master Chief, check others for Kratos).

Note after next update these will be in the master pak files like every other skin.
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wubba
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Re: Fortnite
« Reply #1663 on: December 19, 2020, 04:01 »

USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Cosmos_JetPack_Gadget.Cosmos_JetPack_Gadget', pos=1A215, ver=521/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Props/Cosmos_JetPack/Meshes/Cosmos_JetPack_Gadget.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462

I can obtain the mandalorian mesh AKA Cosmos, using the latest main key but I get an error when trying to open the jetpack.. when i turn off animations/bones, it opens though displays nothing!?...
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Gildor
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Re: Fortnite
« Reply #1664 on: December 19, 2020, 10:36 »

Bug reports about Fortnite are not accepted at the moment. The game is not fully supported, this is a known fact, and I don't have time to spend on this game.
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