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Unreal engine 4
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Juso3D
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Fortnite
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Topic: Fortnite (Read 279070 times)
Darksimonus
L2tool User
Jr. Member
Posts: 77
Re: Fortnite
«
Reply #1650 on:
December 08, 2020, 20:30 »
thx but: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset
appDecompressOodle <- appDecompress: CompSize=911 UncompSize=1698 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset <- UnPackage::UnPackage: /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Weapons/WeaponSkins/Textures/T_ThinFilm_Spectrum_COLOR.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Materials/M_MED_Cosmos_Body.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Materials/M_MED_Cosmos_Body.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Male/Medium/Bodies/M_MED_Cosmos/Meshes/M_MED_Cosmos.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462
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Gildor
Administrator
Hero Member
Posts: 7978
Re: Fortnite
«
Reply #1651 on:
December 08, 2020, 20:33 »
Blenux was right. I've described EVERYTHING on the Patreon page where you've downloaded the UModel. And specially mentioned "please read, it contains important information about all possible problems". There are just a few people who asks questions after that.
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uberk2
Newbie
Posts: 5
Re: Fortnite
«
Reply #1652 on:
December 08, 2020, 22:21 »
can anyone tell me what galactus is called in the files? ive found the static mesh but im looking for the skeletal mesh, thanks. sorry if i wasted anyones time
edit: i found em' cya!
«
Last Edit: December 13, 2020, 00:38 by uberk2
»
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Darksimonus
L2tool User
Jr. Member
Posts: 77
Re: Fortnite
«
Reply #1653 on:
December 09, 2020, 00:07 »
Sorry I have not understand I need the same dll oo2core_5_win32.dll of FModel
Fornite3.PNG
(264.23 KB, 1743x988 - viewed 277 times.)
«
Last Edit: December 09, 2020, 02:34 by Darksimonus
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1654 on:
December 09, 2020, 08:10 »
Its best to turn off animations altogether on the umodel gui at startup.
Logged
Blender + Linux User Here.
coverop
Newbie
Posts: 2
Re: Fortnite
«
Reply #1655 on:
December 11, 2020, 17:01 »
For some reason I cannot find Master Chief nor Kratos in files.
https://fortnite.gamepedia.com/File:T-Variant-971-M-Jupiter-Gold-L.png
When I search "Jupiter" in files, I only find two images that are not related to Master Chief.
Did they updated AES code?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1656 on:
December 11, 2020, 17:07 »
BenBot has additional aes keys
https://benbotfn.tk/api/v1/aes
(last aes key is for Master Chief, check others for Kratos).
Note after next update these will be in the master pak files like every other skin.
Logged
Blender + Linux User Here.
projinf3d
Newbie
Posts: 6
Re: Fortnite
«
Reply #1657 on:
December 19, 2020, 04:01 »
USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Cosmos_JetPack_Gadget.Cosmos_JetPack_Gadget', pos=1A215, ver=521/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Props/Cosmos_JetPack/Meshes/Cosmos_JetPack_Gadget.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1462
I can obtain the mandalorian mesh AKA Cosmos, using the latest main key but I get an error when trying to open the jetpack.. when i turn off animations/bones, it opens though displays nothing!?...
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Gildor
Administrator
Hero Member
Posts: 7978
Re: Fortnite
«
Reply #1658 on:
December 19, 2020, 10:36 »
Bug reports about Fortnite are not accepted at the moment. The game is not fully supported, this is a known fact, and I don't have time to spend on this game.
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Dex
Newbie
Posts: 10
Re: Fortnite
«
Reply #1659 on:
December 22, 2020, 23:20 »
Guys, this is a newbie question and it might not even be possible, but I've looked for the past 30 minutes and can't find an answer. Does anyone know how I can find a texture that's being used in the currently opened model? If the model has textures then that means the computer knows where the texture is located, right?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1660 on:
December 23, 2020, 11:30 »
Press M , select a material, press m again, click on a texture, location will be located at top.
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Blender + Linux User Here.
Dex
Newbie
Posts: 10
Re: Fortnite
«
Reply #1661 on:
December 26, 2020, 05:02 »
Alright thanks. That was pretty simple.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1662 on:
December 26, 2020, 07:03 »
ALT+Left Arrow to go back.
Logged
Blender + Linux User Here.
Golden Gaze
Newbie
Posts: 6
Re: Fortnite
«
Reply #1663 on:
December 31, 2020, 20:34 »
Does anybody know if it's possible to export the battlepass room from season 2? I found portions of the items that belong there, but I want to know if it's possible to export the entire room, or gain access to it somehow. I had seen some leakers during that season access the entire battlepass rooms, so I'm wondering how that can be done. The same thing with the agency.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1664 on:
January 01, 2021, 18:40 »
Blender umap (with help of umodel)
is probably what you want.
Logged
Blender + Linux User Here.
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