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Author Topic: Fortnite  (Read 554978 times)
Juso3D
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Re: Fortnite
« Reply #795 on: November 21, 2018, 12:59 »

That is a 3ds Max behaver far has I know, in Blender you have each Body and Head has a single object with it's own skeleton, in 3ds max, the bones get merge together and causes some of the faces to go weird.

JumpShot FBX Download
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NevecEx
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Re: Fortnite
« Reply #796 on: November 21, 2018, 22:20 »



It may look complex to texture this guy but it really isn't that hard. Green channel of _M texture is the base, and on top of that all you need to do is add color using color masks which will point where a color needs to be placed. And for the actual colors you need to open  "MI_M_MED_BadassCowboy_01_Body.props" with notepad. It is exported when you export the material. It contains something like this "R = 0.033105  G = 0.024158  B = 0.021219 A = 1  Name = Color Mask 1-R: Color A". This means this color is applied in the area covered by the red channel of colormask_1, and the "Color A" stands for style. Most software should support input of these raw values.
« Last Edit: November 21, 2018, 22:31 by NevecEx » Logged

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SuperCoder79
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Re: Fortnite
« Reply #797 on: November 23, 2018, 07:59 »

Hello, I am trying to find the old battle royale music using umodel, however I can't seem to find it. I found all the old STW music in Content/FortniteGame/Sounds/Fort_Music/Menu but the battle royale one isn't there. Is it still in the files or has it been removed?
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Juso3D
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Re: Fortnite
« Reply #798 on: November 25, 2018, 03:14 »

Hello, I am trying to find the old battle royale music using umodel, however I can't seem to find it. I found all the old STW music in Content/FortniteGame/Sounds/Fort_Music/Menu but the battle royale one isn't there. Is it still in the files or has it been removed?
Most likely removed for the newer one.
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FNBRLeaks
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Re: Fortnite
« Reply #799 on: November 25, 2018, 05:24 »

Pak 1000 AES: 0x36d832d50073eceec2b30833b2a398c2831a8631b78469a4ebf421e3faecf9d3
Pak 1001 AES: 0xcd2e3844534aa12ebe58349f8a7ec279b38c8cb1fbeb7f8e186e708d3ac2a2c7
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Asval
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Re: Fortnite
« Reply #800 on: November 25, 2018, 17:16 »

Hello, I am trying to find the old battle royale music using umodel, however I can't seem to find it. I found all the old STW music in Content/FortniteGame/Sounds/Fort_Music/Menu but the battle royale one isn't there. Is it still in the files or has it been removed?
Old battle royale music, Straight From Old PAK's Files

Download Link

Credit: Alien
« Last Edit: November 26, 2018, 04:48 by Blenux » Logged
qml
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Re: Fortnite
« Reply #801 on: November 26, 2018, 05:51 »

Is it possible to extract weapon stats from game files?
I need this fo STW weapons, I know that some sites like stormshield one do this and definitly not manually...
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Red Sun Master
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Re: Fortnite
« Reply #802 on: November 26, 2018, 13:20 »

I've managed to export the models from uModel and import them into blender but i am unsure on how to use the rig where i can move the arms/legs and head realistically in relation to every other part. i'm new to blender so if anyone is able to help that would be great. im using the most recent version of fortnite, uModel and blender

if someone would maybe be able to create a step by step video on how to do this, that would be great.

Thanks
« Last Edit: November 26, 2018, 13:22 by Red Sun Master » Logged
Juso3D
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Re: Fortnite
« Reply #803 on: November 26, 2018, 20:01 »

I've managed to export the models from uModel and import them into blender but i am unsure on how to use the rig where i can move the arms/legs and head realistically in relation to every other part. i'm new to blender so if anyone is able to help that would be great. im using the most recent version of fortnite, uModel and blender

if someone would maybe be able to create a step by step video on how to do this, that would be great.

Thanks

Select on the skeleton (armature = .ao) and go into Pose Mode then you can move things around etc...if need more help, inbox me.
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RedArtz
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Re: Fortnite
« Reply #804 on: November 29, 2018, 17:33 »

I think what he means is converting forward kinematic (FK) bones to inverse kinematics (IK). I can't really help with that because i mainly work with Cinema4D. If you search for "convert ik to fk bones blender" there are a few tutorials which i don't really understand because of my lack of knowledge regarding Blender. Good luck with your project, maybe Blenux can help you with that.
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FNBRLeaks
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Re: Fortnite
« Reply #805 on: November 30, 2018, 04:03 »

Pak 1000 AES: 0xda7bf2786af19ea2f94898cc3da83577d6228977dd1985642ff589a966270b60
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SteveSomewhat
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Re: Fortnite
« Reply #806 on: December 03, 2018, 18:39 »



It may look complex to texture this guy but it really isn't that hard. Green channel of _M texture is the base, and on top of that all you need to do is add color using color masks which will point where a color needs to be placed. And for the actual colors you need to open  "MI_M_MED_BadassCowboy_01_Body.props" with notepad. It is exported when you export the material. It contains something like this "R = 0.033105  G = 0.024158  B = 0.021219 A = 1  Name = Color Mask 1-R: Color A". This means this color is applied in the area covered by the red channel of colormask_1, and the "Color A" stands for style. Most software should support input of these raw values.


Can I please have a recorded guide or the models already textured? I am stuck!

Thanks!
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Th3Unkn0wn
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Re: Fortnite
« Reply #807 on: December 06, 2018, 15:00 »

0x9342ff75017b9502f0bda699431876241436fc556f1ae12e285e96d143fc8bdc

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stairwave
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Re: Fortnite
« Reply #808 on: December 06, 2018, 15:23 »



Umodel crashes on Meshes with v7.0
« Last Edit: December 06, 2018, 16:29 by Blenux » Logged
Juso3D
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Re: Fortnite
« Reply #809 on: December 06, 2018, 16:26 »

Gildor is well where of this, but due to family and work commitments won't be able to do any updates to uModel for the remaining of the year and possibly start of next.....
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