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Author Topic: Fortnite  (Read 578060 times)
Juso3D
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Re: Fortnite
« Reply #1455 on: October 27, 2019, 08:29 »

Does anyone know where the Greataxe model is from Save The World? Im having some trouble finding it.

all Pickaxes both STW and BR are in the same location.

Game/Weapons/FORT_Melee/ , then you look in each folder or the main meshes folder (or append the entire FORT_Melee folder, then set meshes only in uModel to cycle through each easily)

The Pickaxe your looking for is though,

SK_Medi_BatAxe (located in the main meshes folder).
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juanpablo
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Re: Fortnite
« Reply #1456 on: October 29, 2019, 15:32 »

because when I want to export some files I can't, I don't export it
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Juso3D
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Re: Fortnite
« Reply #1457 on: October 29, 2019, 15:32 »

because when I want to export some files I can't, I don't export it

I'm confused?Huh?
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juanpablo
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Re: Fortnite
« Reply #1458 on: October 29, 2019, 15:42 »

because when I want to export some files I can't, I don't export it

I'm confused?Huh?

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Juso3D
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Re: Fortnite
« Reply #1459 on: October 29, 2019, 16:49 »

That's because they ain't the sprays, or exportable objects, you want to go to the very first folder called 2d assets for sprays textures. (and should scan content to see whats exportable).

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juanpablo
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Re: Fortnite
« Reply #1460 on: October 29, 2019, 16:56 »

to see the challenges, where are they?
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Juso3D
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Re: Fortnite
« Reply #1461 on: October 29, 2019, 17:03 »

Athena\Items\Quests\Battlepass\Season11

Note you can't export these, you need to save them and using a hex editor or something similar to view the contents or use FModel (Different Software and Developer to uModel) .
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abdumatin
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Re: Fortnite
« Reply #1462 on: November 04, 2019, 19:00 »

Oh well that's a bummer...
Why does this show up when I try to open or export the battle bus model?

FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=BCB7, ver=517/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1124


* 2019-11-04_23-59-48.png (17.8 KB, 530x200 - viewed 470 times.)
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Linebeck
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Re: Fortnite
« Reply #1463 on: November 07, 2019, 01:21 »

Are animations currently working? o:
I was trying to "find animations ..." for some gliders, but UE Viewer doesnt load a single animation.  huh
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Juso3D
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Re: Fortnite
« Reply #1464 on: November 07, 2019, 02:46 »

Oh well that's a bummer...
Why does this show up when I try to open or export the battle bus model?

FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=BCB7, ver=517/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1124

Yeah hasn't work for a while not much you can do there.

Are animations currently working? o:
I was trying to "find animations ..." for some gliders, but UE Viewer doesnt load a single animation.  huh

Should be working, using official umodel?
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Lampy
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Re: Fortnite
« Reply #1465 on: November 18, 2019, 22:58 »

Hey. Who has a secret secret secret key? For star wars
« Last Edit: November 18, 2019, 23:00 by Lampy » Logged
Tomy73
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Re: Fortnite
« Reply #1466 on: November 18, 2019, 23:07 »

Hey. Who has a secret secret secret key? For star wars

Try this one.   Wink

0x6C59EAE67E52F8F459645A7F7468409B2EB79620D5CFBC2E7CCA8C9BAE41D051
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RaguPasta
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Re: Fortnite
« Reply #1467 on: November 22, 2019, 06:17 »

Hi. I have a particular issue.

Recently, an emote was added in the files (/Game/Animation/Game/MainPlayer/Emotes/ChairTime/Emote_ChairTime_CMF.uasset). This emote is perhaps the first emote that differs specifically if the skin being used is marked as using the male or female skeleton. However, in Umodel, the base female model people are so used to exporting animations with uses the male skeleton animset. Because of this, the female variant of the emote does not function with the model, and the model collapses in on itself due to mismatched transforms.

Is there any way to change the animset of a loaded model? If not, does anybody knows of a skin in the files that uses a female animset that will function with Ctrl+A (find animations)? If not, this might be the first animation in the game that cannot be properly exported due to how umodel handles animsets.
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Juso3D
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Re: Fortnite
« Reply #1468 on: November 22, 2019, 06:52 »

Only thing you can do is CTRL+R to enable rotation only, note (Note: animations plays in place without location).

https://gyazo.com/291a63cf26336a61a3134106ed5e7563
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RaguPasta
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Re: Fortnite
« Reply #1469 on: November 23, 2019, 03:20 »

Only thing you can do is CTRL+R to enable rotation only, note (Note: animations plays in place without location).

https://gyazo.com/291a63cf26336a61a3134106ed5e7563

I'd like to point out that this does not function with the emote in the filepath I listed. What your gif shows is the CMM, or male version of the emote, which functions perfectly. What I am referring to is the CMF version of the animation, which does not, even in rotation only mode.
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