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Topic: Fortnite (Read 578061 times)
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1455 on:
October 27, 2019, 08:29 »
Quote from: ReallPanda_ on October 26, 2019, 19:33
Does anyone know where the Greataxe model is from Save The World? Im having some trouble finding it.
all Pickaxes both STW and BR are in the same location.
Game/Weapons/FORT_Melee/ , then you look in each folder or the main meshes folder (or append the entire FORT_Melee folder, then set meshes only in uModel to cycle through each easily)
The Pickaxe your looking for is though,
SK_Medi_BatAxe (located in the main meshes folder).
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Blender + Linux User Here.
juanpablo
Newbie
Posts: 3
Re: Fortnite
«
Reply #1456 on:
October 29, 2019, 15:32 »
because when I want to export some files I can't, I don't export it
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1457 on:
October 29, 2019, 15:32 »
Quote from: juanpablo on October 29, 2019, 15:32
because when I want to export some files I can't, I don't export it
I'm confused?
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Blender + Linux User Here.
juanpablo
Newbie
Posts: 3
Re: Fortnite
«
Reply #1458 on:
October 29, 2019, 15:42 »
Quote from: Blenux on October 29, 2019, 15:32
Quote from: juanpablo on October 29, 2019, 15:32
because when I want to export some files I can't, I don't export it
I'm confused?
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1459 on:
October 29, 2019, 16:49 »
That's because they ain't the sprays, or exportable objects, you want to go to the very first folder called 2d assets for sprays textures. (and should scan content to see whats exportable).
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Blender + Linux User Here.
juanpablo
Newbie
Posts: 3
Re: Fortnite
«
Reply #1460 on:
October 29, 2019, 16:56 »
to see the challenges, where are they?
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1461 on:
October 29, 2019, 17:03 »
Athena\Items\Quests\Battlepass\Season11
Note you can't export these, you need to save them and using a hex editor or something similar to view the contents or use FModel (Different Software and Developer to uModel) .
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Blender + Linux User Here.
abdumatin
Jr. Member
Posts: 76
Re: Fortnite
«
Reply #1462 on:
November 04, 2019, 19:00 »
Oh well that's a bummer...
Why does this show up when I try to open or export the battle bus model?
FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=BCB7, ver=517/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1124
2019-11-04_23-59-48.png
(17.8 KB, 530x200 - viewed 470 times.)
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Linebeck
Newbie
Posts: 7
Re: Fortnite
«
Reply #1463 on:
November 07, 2019, 01:21 »
Are animations currently working? o:
I was trying to "find animations ..." for some gliders, but UE Viewer doesnt load a single animation.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1464 on:
November 07, 2019, 02:46 »
Quote from: abdumatin on November 04, 2019, 19:00
Oh well that's a bummer...
Why does this show up when I try to open or export the battle bus model?
FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=BCB7, ver=517/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1124
Yeah hasn't work for a while not much you can do there.
Quote from: Linebeck on November 07, 2019, 01:21
Are animations currently working? o:
I was trying to "find animations ..." for some gliders, but UE Viewer doesnt load a single animation.
Should be working, using official umodel?
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Blender + Linux User Here.
Lampy
Newbie
Posts: 7
Re: Fortnite
«
Reply #1465 on:
November 18, 2019, 22:58 »
Hey. Who has a secret secret secret key? For star wars
«
Last Edit: November 18, 2019, 23:00 by Lampy
»
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Tomy73
Newbie
Posts: 33
Re: Fortnite
«
Reply #1466 on:
November 18, 2019, 23:07 »
Quote from: Lampy on November 18, 2019, 22:58
Hey. Who has a secret secret secret key? For star wars
Try this one.
0x6C59EAE67E52F8F459645A7F7468409B2EB79620D5CFBC2E7CCA8C9BAE41D051
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RaguPasta
Newbie
Posts: 2
Re: Fortnite
«
Reply #1467 on:
November 22, 2019, 06:17 »
Hi. I have a particular issue.
Recently, an emote was added in the files (/Game/Animation/Game/MainPlayer/Emotes/ChairTime/Emote_ChairTime_CMF.uasset). This emote is perhaps the first emote that differs specifically if the skin being used is marked as using the male or female skeleton. However, in Umodel, the base female model people are so used to exporting animations with uses the male skeleton animset. Because of this, the female variant of the emote does not function with the model, and the model collapses in on itself due to mismatched transforms.
Is there any way to change the animset of a loaded model? If not, does anybody knows of a skin in the files that uses a female animset that will function with Ctrl+A (find animations)? If not, this might be the first animation in the game that cannot be properly exported due to how umodel handles animsets.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1468 on:
November 22, 2019, 06:52 »
Only thing you can do is CTRL+R to enable rotation only, note (Note: animations plays in place without location).
https://gyazo.com/291a63cf26336a61a3134106ed5e7563
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Blender + Linux User Here.
RaguPasta
Newbie
Posts: 2
Re: Fortnite
«
Reply #1469 on:
November 23, 2019, 03:20 »
Quote from: Blenux on November 22, 2019, 06:52
Only thing you can do is CTRL+R to enable rotation only, note (Note: animations plays in place without location).
https://gyazo.com/291a63cf26336a61a3134106ed5e7563
I'd like to point out that this does not function with the emote in the filepath I listed. What your gif shows is the CMM, or male version of the emote, which functions perfectly. What I am referring to is the CMF version of the animation, which does not, even in rotation only mode.
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