March 28, 2024, 16:25
Gildor's Forums
Home
Help
Search
Login
Register
Russian
English
Welcome,
Guest
. Please login or register.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Advanced search
Gildor's Forums
>
English Forum
>
UE Viewer (English)
>
Unreal engine 4
(Moderator:
Juso3D
) >
Fortnite
« previous
next »
Pages:
1
...
101
102
[
103
]
104
105
...
122
Author
Topic: Fortnite (Read 279067 times)
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1530 on:
March 09, 2020, 15:58 »
Quote from: inxpanda on March 09, 2020, 14:01
How do you use fuzz textures? In the material info T_FN_FabricTile_B designated as ClothFuzz Texture. I barely know which nodes are supposed to be used with this texture.
Think of it has fur on a animal or wavy cotton on fabrics like wool etc.
Logged
Blender + Linux User Here.
Linebeck
Newbie
Posts: 7
Re: Fortnite
«
Reply #1531 on:
March 11, 2020, 20:09 »
I would like to export this dude, but i can't find the texture anywhere D: The llama should have a lot of different textures(for christmas, new year, etc etc.).
Did anyone already find them? :x
Logged
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1532 on:
March 12, 2020, 08:56 »
That's because that using mask textures with vector parameters has colors, also used with the particle system, if you want a textured one, then search for
SM_Lama_Pinata_Ingame
Logged
Blender + Linux User Here.
Scooterboi2958
Newbie
Posts: 2
Re: Fortnite
«
Reply #1533 on:
April 09, 2020, 09:22 »
Is there a way to find the picture of the map when u are trying to choose a location using FModel or Umodel? if not can u tell me how to get the picture of the map using a different method? if you dont know what im talking about, then look at the image i attached. since the old map has been brought back in the files, i've been trying to find it but cant seem to find it at all. Please and thx.
also if u want to show me how add me on discord: SxorchedScott69 #2631
download (2).jfif
(18.04 KB, 225x225 - viewed 148 times.)
«
Last Edit: April 09, 2020, 10:03 by Scooterboi2958
»
Logged
Jose89FCB
Newbie
Posts: 1
Re: Fortnite
«
Reply #1534 on:
April 09, 2020, 12:32 »
Quote from: Scooterboi2958 on April 09, 2020, 09:22
Is there a way to find the picture of the map when u are trying to choose a location using FModel or Umodel? if not can u tell me how to get the picture of the map using a different method? if you dont know what im talking about, then look at the image i attached. since the old map has been brought back in the files, i've been trying to find it but cant seem to find it at all. Please and thx.
also if u want to show me how add me on discord: SxorchedScott69 #2631
Fmodel: FortniteGame/Content/Athena/Apollo/Maps/UI/Apollo_Terrain_Minimap
Logged
Scooterboi2958
Newbie
Posts: 2
Re: Fortnite
«
Reply #1535 on:
April 09, 2020, 13:25 »
Thank u man
Logged
Jumbo
Newbie
Posts: 1
Re: Fortnite
«
Reply #1536 on:
April 10, 2020, 21:48 »
Hey guys, does anyone know why when I'm going to export the RavenQuill Deadpool the umodel crashes on it? Thanks!
This is the AES for the Fuzzybear and Raven deadpool models, if you can test
-
In Main Paks now
-
unknown.png
(27.36 KB, 526x312 - viewed 156 times.)
«
Last Edit: April 28, 2020, 07:31 by Blenux
»
Logged
Golden Gaze
Newbie
Posts: 6
Re: Fortnite
«
Reply #1537 on:
April 26, 2020, 02:55 »
Hi everyone, I'm new to the forums. Just wondering if anyone knows how to export the character intro's for the battlepass characters. I already know how to export the animations, but I was wondering if I could somehow export the entire intro like some leakers have done. Any help would be appreciated.
Logged
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1538 on:
April 28, 2020, 07:30 »
Quote from: Jumbo on April 10, 2020, 21:48
Hey guys, does anyone know why when I'm going to export the RavenQuill Deadpool the umodel crashes on it? Thanks!
This is the AES for the Fuzzybear and Raven deadpool models, if you can test
-
In Main Paks now
-
They are in the main paks now, still crashes, need to wait till Gildor sees the error and fixes when he can.
Logged
Blender + Linux User Here.
Mr. Doon
Newbie
Posts: 5
Re: Fortnite
«
Reply #1539 on:
April 30, 2020, 21:32 »
So Blenux, I know that at one point you had the height maps for the new chapter 2 map. I'm trying to get the height maps for the new party royale "papaya" map. The textures are in a virtual texture, and right now umodel doesn't support that. Saving the package and putting it in unreal also doesn't work, because according to gildor when the game is compiled a lot of the necessary editor information is stripped. So, how did you get the height maps for the chapter 2 map?
The files that I am trying to get are in Game\Athena\Apollo\Maps\Landscape\VT.
Logged
I want to make my own assets so here I am stealing other people's assets
Mr. Doon
Newbie
Posts: 5
Re: Fortnite
«
Reply #1540 on:
April 30, 2020, 21:37 »
0xDCC3C6D54873F20E247E942323AAAE74C310D3E6B01CCC5C87D3B0563F3EBC0C
This forum is usually pretty slow at updating the keys, I find that doing a twitter search for "fortnite aes" usually finds someone who posted the key.
Logged
I want to make my own assets so here I am stealing other people's assets
Golden Gaze
Newbie
Posts: 6
Re: Fortnite
«
Reply #1541 on:
May 01, 2020, 01:31 »
Does anyone know where the model for the light that hangs over the challenge table would be? I searched everwhere in the game files, but couldn't find. I think it might also be the same light that hangs over the Doomsday Device in Midas's Room.
Logged
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1542 on:
May 01, 2020, 06:01 »
Quote from: Mr. Doon on April 30, 2020, 21:32
So Blenux, I know that at one point you had the height maps for the new chapter 2 map. I'm trying to get the height maps for the new party royale "papaya" map. The textures are in a virtual texture, and right now umodel doesn't support that. Saving the package and putting it in unreal also doesn't work, because according to gildor when the game is compiled a lot of the necessary editor information is stripped. So, how did you get the height maps for the chapter 2 map?
The files that I am trying to get are in Game\Athena\Apollo\Maps\Landscape\VT.
You can get it from here,
cgcustome github
Quote from: iVendettaHD on April 30, 2020, 21:35
The game has been updated and they have not added the encryption key
Normally I do it, but other family related stuff requires more of my attention currently, especially with the quarantine and 3 kids and home schooling currently.
Quote from: iVendettaHD on May 01, 2020, 03:05
Ur update of umodel is like the gears of war 5 updates.... trash
Fix these shit men
https://i.imgur.com/zxPB9vj.png
I see no trash here, might be ones computer...
Logged
Blender + Linux User Here.
alexviso333
Newbie
Posts: 1
Re: Fortnite
«
Reply #1543 on:
May 14, 2020, 15:14 »
Quote from: Blenux on December 28, 2018, 11:53
Quote from: Eryxi on December 28, 2018, 06:05
How to fix this error ?
Quote from: FunGames on December 22, 2018, 21:21
Use this exe.
https://t.co/cXRLL9ld3S
Exactly the same thing happens to me. It gives me this: Memory: bad allocation size 1225233166 bytes
appMalloc: size = 1225233166 (total = 0 Mbytes) <- FArray :: Empty: 1225233166 x 1 <- FString << <- ReadInfo <- FPakVFS :: ReadDirectory: PakVer = 10 <- MountVFS <- appRegisterGameFile: C: \ Program Files \ Epic Games \ Fortnite \ FortniteGame \ Content \ Paks / pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory: dir = C: \ Program Files \ Epic Games \ Fortnite \ FortniteGame \ Content \ Paks <- Main: umodel_build = 975 . I need help to fix it. Thank you
«
Last Edit: May 14, 2020, 15:18 by alexviso333
»
Logged
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1544 on:
May 14, 2020, 16:21 »
Update uModel, your on a very old version...
Logged
Blender + Linux User Here.
Pages:
1
...
101
102
[
103
]
104
105
...
122
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Category
-----------------------------
=> General Discussion
===> Test
-----------------------------
Русскоязычный Форум
-----------------------------
=> UE Viewer (русский форум)
===> Новости
===> Документация
===> ActorX Importer (rus)
===> Unreal-кодинг
===> Проблемы с использованием
===> Unreal engine 4 (rus)
===> Mortal Kombat series (rus)
===> Lineage 2 (rus)
===> Азиатские игры
===> Устаревшие темы
=> Другие проекты
=> Разное
===> Локализация и модификация игр
-----------------------------
English Forum
-----------------------------
=> UE Viewer (English)
===> News
===> Documentation
===> ActorX Importer
===> Blender
===> Unreal coding
===> UE Viewer source code
===> Usage problems
===> Epic Games titles
===> Unreal engine 4
===> Unreal engine 5
===> Mass Effect
===> Bioshock
===> iOS and Android games
===> Lineage 2
=====> REVERSECODE
===> Asian games
===> Other games
===> Obsolete topics
=> Other projects
=> Miscellaneous
===> UE game localization and modding
===> Looking for resources
Powered by SMF
|
SMF © 2006-2009, Simple Machines LLC
Leviathan
design by
Bloc
|
XHTML
|
CSS
Loading...