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Author Topic: Fortnite  (Read 279070 times)
Lucas7yoshi
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« Reply #1680 on: February 10, 2021, 05:48 »

Hey gildor

Not sure what GOTG skins you are talking about but i have found a model that is very obviously not working

Dog_Bonesy/Meshes/Dog

the animations are very broken, im not sure how to embed images but you can see an example here https://l7y.ca/files/sx/2021-02-09_20-45-07_800x600_OIy6.png

However it may be facial animations related

Now for the GOTG skins, i didn't see any animation issues with the bodies of them but the meshes are listed here: https://l7y.ca/files/sx/2021-02-09_20-47-17_1305x212_f7l4.png

Am glad to help more if possible.

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Dex
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« Reply #1681 on: February 10, 2021, 06:24 »

Game/Gadgets/Assets/Minimap_Device/

wow thanks for the help man Grin
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Gildor
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« Reply #1682 on: February 10, 2021, 21:37 »

Probably fixed the animation bug. For the dog mesh, it's a proper fix. For Kratos, it's a workaround because I didn't find the true core of facial animation problem yet.

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Juso3D
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« Reply #1683 on: February 11, 2021, 06:22 »

Looking good!
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Gildor
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« Reply #1684 on: February 14, 2021, 16:12 »

As I promised, I've posted a build with animation fixes. For Fortnite, please use a Patreon link below (it's a PUBLIC post). For all other UE4 games use official build at this site (the usual location).

There are still things to do there - mostly related to scales of bones in skeleton and in animation tracks, it seems THIS stuff breaks the animations.

Fortnite build:
https://patreon.com/posts/47531335
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ring583
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« Reply #1685 on: February 27, 2021, 00:56 »

I tried looking around for a bit, but I can't find a solution to my problem.

On almost every texture I open, they're all low resolution with 'Cooked Size: 64x64"


This affects all but the recent Kepler (Ripley and Alien) skins that are in full resolution.
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Juso3D
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« Reply #1686 on: February 27, 2021, 11:00 »

One should update umodel every so often....



(using a Linux Operating system hench why things might look different)
« Last Edit: February 27, 2021, 11:02 by Blenux » Logged

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ring583
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« Reply #1687 on: February 27, 2021, 13:12 »

Hey! I tried v1517, but the situation remains the same.


I also tried v1520. The textures are still cooked at 64x64, and loading meshes crashes the viewer, however.
Code:
******** Loading object SkeletalMesh4'F_MED_Black_Widow_Jacket_Pack.F_MED_Black_Widow_Jacket_Pack' ********

ERROR: Memory: bad allocation size -1073741824 bytes
appMalloc: size=-1073741824 (total=90 Mbytes) <- FArray::Empty: 251658240 x 64 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'F_MED_Black_Widow_Jacket_Pack.F_MED_Black_Widow_Jacket_Pack', pos=1544, ver=523/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Accessories/FORT_Backpacks/Backpack_F_MED_Black_Widow_Jacket/Meshes/F_MED_Black_Widow_Jacket_Pack.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1520
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ring583
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« Reply #1688 on: February 27, 2021, 15:06 »

I found the solution.

Apparently, an update a couple of months ago lowered the total filesize and the high res textures were not enabled for my download of the game. I checked 'High Resolution Textures' from the options in the launcher and downloaded the extra ~16gb, and that was it  Roll Eyes
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Juso3D
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« Reply #1689 on: February 27, 2021, 18:28 »

oh yes I forget about that  Grin
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uberk2
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« Reply #1690 on: March 10, 2021, 15:50 »

does anyone know where the cube mesh and/or textures are located? as in the big glowing purple one with symbols. i found things like T_DFHeightMask_Tile.png


* T_DFHeightMask_Tile.png (408.29 KB, 1024x1024 - viewed 155 times.)
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Juso3D
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« Reply #1691 on: March 10, 2021, 16:50 »

You need to get all the mask textures and use them with other nodes like on each textures to get the final result, something like this etc.

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uberk2
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« Reply #1692 on: March 10, 2021, 17:34 »

oh ok, thanks
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Gamer9873
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« Reply #1693 on: March 12, 2021, 05:43 »

Does anyone know if the program currently supports extracting sounds? And if so, could someone please teach me?
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Juso3D
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« Reply #1694 on: March 12, 2021, 09:45 »

Does anyone know if the program currently supports extracting sounds? And if so, could someone please teach me?

Make sure sound is activated when starting umodel (or use -sounds command if using a shortcut/bat file).

Find Sounds

Extract

...

(Note sounds crash umodel on latest Patreon version of umodel and current Fortnite, worked on Fortnite 12.41 that I know of ).
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