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Author Topic: export or re-create other types of class using umodel  (Read 7174 times)
cleodj
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export or re-create other types of class using umodel
« on: March 31, 2010, 07:53 »

umodel exports lots of things from textures from now on,
textures, shaders, finalblends etc, but still some things are missing like the one below.
is there possible to implement those things too?

X:\>umodel.exe MFighter.utx MFighter_m014_t2120_u_sp3
Found 46 game files (351 skipped)
Loading package: MFighter.utx Ver: 123/37 Names: 1114 Exports: 1033 Imports: 31
WARNING: Unknown class "FireTexture" for object "MFighter_m014_t2120_u_sp3"

PS: i check all the parameters of that class with UTPT and already tried to recriate it on ued but some parameters found by umodel when used the "D" key under view cant be found at UED  to be setted Sad

PS2: sorry for long time away my master gildor Smiley
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Gildor
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Re: export or re-create other types of class using umodel
« Reply #1 on: March 31, 2010, 11:39 »

FireTexture is Unreal1 procedural texture. Designers in Unreal Engine 2 usually uses complex materials like shaders/combiners, because they works much faster (FireTexture made entirely on CPU). I'm surprised that some UE2 game uses this technology.

Answering your question. Umodel will not support FireTexture, because it is too complex to visualize.
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cleodj
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Re: export or re-create other types of class using umodel
« Reply #2 on: March 31, 2010, 21:11 »

thx for informations gildor.

just one more question not direct related with umodel but:

i created in ued the firetexture with correct data based on an original firetexture data i check using UTPT, BUT in utpt it shows me 4 parameters i cant found in ued to be setted:

mip zero:

there utpt shows me 4 values (R G B A) (colors)
[cant find how to set this in ued on the firetexture properties]

internaltime = big numbers
[cant find how to set this in ued on the firetexture properties]

realtime = true

[cant find that too in ued on the firetexture properties]

parametric = true
[cant find how to set this in ued on the firetexture properties]

any hints?
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Gildor
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Re: export or re-create other types of class using umodel
« Reply #3 on: March 31, 2010, 21:22 »

These parameters are non-editable.
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cleodj
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Re: export or re-create other types of class using umodel
« Reply #4 on: April 01, 2010, 03:34 »

These parameters are non-editable.

i re-created the firetexure Smiley

ued has some limitations, but can bypass then easy, i manage to create any kind of procedural textures this way, but maybe some game clients cant handle all of then Smiley

depending on quality and complexity of effects sometimes u crash ued por the game ^^''

btw its a very nice effect to work with combiners, masks etc.

again thx gildor for replies and if someone needs something about it just ask me.
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cleodj
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Re: export or re-create other types of class using umodel
« Reply #5 on: April 01, 2010, 06:27 »

forgot this in last post Smiley

http://www.youtube.com/watch?v=7V-OI-X-9j8

http://www.youtube.com/watch?v=vLazuVS-hnc
« Last Edit: April 01, 2010, 06:29 by cleodj » Logged
Gildor
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Re: export or re-create other types of class using umodel
« Reply #6 on: April 01, 2010, 09:37 »

My congratulations, Cleo Smiley
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