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Author Topic: Splinter Cell Conviction  (Read 96107 times)
Andreas
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Re: Splinter Cell Conviction
« Reply #105 on: October 03, 2013, 18:41 »

thx, now try to add splitscreen in pc. I use hex editor for mod exe file and get it - http://www.youtube.com/watch?v=r7U_t8tKH6Q
But game does not define a second gamepad. Maybe some info in ini files.
« Last Edit: October 03, 2013, 18:44 by Andreas » Logged
cr4zyw3ld3r
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Re: Splinter Cell Conviction
« Reply #106 on: October 05, 2013, 07:59 »

what if you try to change the file Convictionuserpc.ini and convictionuser.ini and change [netplayer] local=true
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Andreas
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Re: Splinter Cell Conviction
« Reply #107 on: October 05, 2013, 21:20 »

what if you try to change the file Convictionuserpc.ini and convictionuser.ini and change [netplayer] local=true
don't work, i try it
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cr4zyw3ld3r
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Re: Splinter Cell Conviction
« Reply #108 on: October 05, 2013, 22:24 »

try this maybe

https://code.google.com/p/x360ce/downloads/detail?name=x360ce.App-2.1.2.191.zip

download the newest toca edit xbox360 editor and put the files: xinputtest, dinput8.dll, xinput1_3.dll and x360ce in your game directory

next, you open the x360ce file in notepad, and you change [PAD 1] to [PAD 2] , this will make your gamepad player 2, in this file you can configure your controls for your controller. To check if your controller works, open the xinputtest file and look for >controller 2< if it says connected it works.
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Andreas
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Re: Splinter Cell Conviction
« Reply #109 on: October 06, 2013, 00:56 »

try this maybe

https://code.google.com/p/x360ce/downloads/detail?name=x360ce.App-2.1.2.191.zip

download the newest toca edit xbox360 editor and put the files: xinputtest, dinput8.dll, xinput1_3.dll and x360ce in your game directory

next, you open the x360ce file in notepad, and you change [PAD 1] to [PAD 2] , this will make your gamepad player 2, in this file you can configure your controls for your controller. To check if your controller works, open the xinputtest file and look for >controller 2< if it says connected it works.
Yes, and it also tried. But still does not work
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cr4zyw3ld3r
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Re: Splinter Cell Conviction
« Reply #110 on: October 07, 2013, 03:55 »

hmm, any luck so far?
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Gildor
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Re: Splinter Cell Conviction
« Reply #111 on: October 14, 2013, 02:04 »

I've just uploaded new UnUMD version. It has some changes:
1) you may disable XOR decryption when using -unpack option - use "-noxor" switch for that.
2) you may specify .umd file in command line when you want to decompress single .umd file instead of all files found in -path folder.

I've got a report that Splinter Cell: Blacklist UMD files could be extracted with UnUMD tool.
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theoneman
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Re: Splinter Cell Conviction
« Reply #112 on: November 01, 2013, 03:09 »

So does this mean when I extract the packages, I can get the models or no?
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Gildor
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Re: Splinter Cell Conviction
« Reply #113 on: November 01, 2013, 03:18 »

No, you can't. Umodel doesn't have Convictions support.
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cr4zyw3ld3r
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Re: Splinter Cell Conviction
« Reply #114 on: November 05, 2013, 03:36 »

So does this mean when I extract the packages, I can get the models or no?
for models Use Ninja Ripper or 3D Ripper DX it will take some extra steps, but you will be able to get the models out.
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cr4zyw3ld3r
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Re: Splinter Cell Conviction
« Reply #115 on: August 04, 2014, 08:23 »

my apologies for the bump, but has anyone in here had luck getting the game to load the extracted packages as opposed to the umds  Huh?
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JUNIOCRUZ
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Re: Splinter Cell Conviction
« Reply #116 on: October 12, 2014, 19:58 »

hei
I just unpacked all umd... -unpack
and returned to the game directory, but the game does start.....
what problem?

Pls
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JUNIOCRUZ
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Re: Splinter Cell Conviction
« Reply #117 on: October 17, 2014, 04:19 »

QuickBMS scripts created for SCC.
- Have to run 1 file at a time
- table.bms = some header file
- data.bms = actual UMD data unpacked

Doesn't work on every file but many. Still need to xor the data using gildor's key 0xB7.


xor start:
01_Market.umd = 0x20000
C05_Antonov.umd = 0x20000
Conviction.umd = 0x60000
loc-int.umd = not needed
menu.umd = 0x20000
PEC-Main.umd = 0x20000
T08_SecretLabs.umd = 0x80000


edit:
QuickBMS extractor fails on some files like dynamicxbox.umd. Because Ubisoft mixes LZX + Zlib.
Just letting people know for future.

Thanks gildor


dynamicxbox.umd
(0001)  1A4 - 593C  =  0 - 10000  (10000)  <-- ms lzx
..
(0011)  2EBF6 - 313F8  =  A0000 - B0000  (10000)  <-- ms lzx
(0012)  313F8 - 2043DA  =  B0000 - 2D0000  (220000) <-- this is Zlib compress, not ms lzx
(rest is ms lzx)



I think this is my problem...
Can someone explain this to me step by step??
can someone explain to me how to use QuickBMS???
this method is for PC or XBOX??? i nedd to PC....

« Last Edit: October 17, 2014, 23:14 by JUNIOCRUZ » Logged
cr4zyw3ld3r
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Re: Splinter Cell Conviction
« Reply #118 on: October 23, 2014, 01:34 »

Use UnUMD it is far easier and with less errors, you can find it on the prior pages. In order for the game to start you need to extract every single umd file and place it into the main directory. I do not have access to my PC right now I will get back with the exact location when I get home. However, I have had no luck getting the game running, I PMd a guy who managed to get his working but he is not responding.
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JUNIOCRUZ
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Re: Splinter Cell Conviction
« Reply #119 on: October 23, 2014, 03:55 »

Hmmm

Quote
In order for the game to start you need to extract every single umd file and place it into the main directory.

Quote
However, I have had no luck getting the game running, I PMd a guy who managed to get his working but he is not responding.


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