March 29, 2024, 11:12
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Splinter Cell Conviction  (Read 96280 times)
Andreas
Newbie
*
Posts: 8


View Profile
« Reply #105 on: October 03, 2013, 18:41 »

thx, now try to add splitscreen in pc. I use hex editor for mod exe file and get it - http://www.youtube.com/watch?v=r7U_t8tKH6Q
But game does not define a second gamepad. Maybe some info in ini files.
« Last Edit: October 03, 2013, 18:44 by Andreas » Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
« Reply #106 on: October 05, 2013, 07:59 »

what if you try to change the file Convictionuserpc.ini and convictionuser.ini and change [netplayer] local=true
Logged
Andreas
Newbie
*
Posts: 8


View Profile
« Reply #107 on: October 05, 2013, 21:20 »

what if you try to change the file Convictionuserpc.ini and convictionuser.ini and change [netplayer] local=true
don't work, i try it
Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
« Reply #108 on: October 05, 2013, 22:24 »

try this maybe

https://code.google.com/p/x360ce/downloads/detail?name=x360ce.App-2.1.2.191.zip

download the newest toca edit xbox360 editor and put the files: xinputtest, dinput8.dll, xinput1_3.dll and x360ce in your game directory

next, you open the x360ce file in notepad, and you change [PAD 1] to [PAD 2] , this will make your gamepad player 2, in this file you can configure your controls for your controller. To check if your controller works, open the xinputtest file and look for >controller 2< if it says connected it works.
Logged
Andreas
Newbie
*
Posts: 8


View Profile
« Reply #109 on: October 06, 2013, 00:56 »

try this maybe

https://code.google.com/p/x360ce/downloads/detail?name=x360ce.App-2.1.2.191.zip

download the newest toca edit xbox360 editor and put the files: xinputtest, dinput8.dll, xinput1_3.dll and x360ce in your game directory

next, you open the x360ce file in notepad, and you change [PAD 1] to [PAD 2] , this will make your gamepad player 2, in this file you can configure your controls for your controller. To check if your controller works, open the xinputtest file and look for >controller 2< if it says connected it works.
Yes, and it also tried. But still does not work
Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
« Reply #110 on: October 07, 2013, 03:55 »

hmm, any luck so far?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #111 on: October 14, 2013, 02:04 »

I've just uploaded new UnUMD version. It has some changes:
1) you may disable XOR decryption when using -unpack option - use "-noxor" switch for that.
2) you may specify .umd file in command line when you want to decompress single .umd file instead of all files found in -path folder.

I've got a report that Splinter Cell: Blacklist UMD files could be extracted with UnUMD tool.
Logged
theoneman
Newbie
*
Posts: 36


View Profile
« Reply #112 on: November 01, 2013, 03:09 »

So does this mean when I extract the packages, I can get the models or no?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #113 on: November 01, 2013, 03:18 »

No, you can't. Umodel doesn't have Convictions support.
Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
« Reply #114 on: November 05, 2013, 03:36 »

So does this mean when I extract the packages, I can get the models or no?
for models Use Ninja Ripper or 3D Ripper DX it will take some extra steps, but you will be able to get the models out.
Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
« Reply #115 on: August 04, 2014, 08:23 »

my apologies for the bump, but has anyone in here had luck getting the game to load the extracted packages as opposed to the umds  Huh?
Logged
JUNIOCRUZ
Newbie
*
Posts: 6


View Profile
« Reply #116 on: October 12, 2014, 19:58 »

hei
I just unpacked all umd... -unpack
and returned to the game directory, but the game does start.....
what problem?

Pls
Logged
JUNIOCRUZ
Newbie
*
Posts: 6


View Profile
« Reply #117 on: October 17, 2014, 04:19 »

QuickBMS scripts created for SCC.
- Have to run 1 file at a time
- table.bms = some header file
- data.bms = actual UMD data unpacked

Doesn't work on every file but many. Still need to xor the data using gildor's key 0xB7.


xor start:
01_Market.umd = 0x20000
C05_Antonov.umd = 0x20000
Conviction.umd = 0x60000
loc-int.umd = not needed
menu.umd = 0x20000
PEC-Main.umd = 0x20000
T08_SecretLabs.umd = 0x80000


edit:
QuickBMS extractor fails on some files like dynamicxbox.umd. Because Ubisoft mixes LZX + Zlib.
Just letting people know for future.

Thanks gildor


dynamicxbox.umd
(0001)  1A4 - 593C  =  0 - 10000  (10000)  <-- ms lzx
..
(0011)  2EBF6 - 313F8  =  A0000 - B0000  (10000)  <-- ms lzx
(0012)  313F8 - 2043DA  =  B0000 - 2D0000  (220000) <-- this is Zlib compress, not ms lzx
(rest is ms lzx)



I think this is my problem...
Can someone explain this to me step by step??
can someone explain to me how to use QuickBMS???
this method is for PC or XBOX??? i nedd to PC....

« Last Edit: October 17, 2014, 23:14 by JUNIOCRUZ » Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
« Reply #118 on: October 23, 2014, 01:34 »

Use UnUMD it is far easier and with less errors, you can find it on the prior pages. In order for the game to start you need to extract every single umd file and place it into the main directory. I do not have access to my PC right now I will get back with the exact location when I get home. However, I have had no luck getting the game running, I PMd a guy who managed to get his working but he is not responding.
Logged
JUNIOCRUZ
Newbie
*
Posts: 6


View Profile
« Reply #119 on: October 23, 2014, 03:55 »

Hmmm

Quote
In order for the game to start you need to extract every single umd file and place it into the main directory.

Quote
However, I have had no luck getting the game running, I PMd a guy who managed to get his working but he is not responding.


Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS