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Author Topic: [UE4] PUBG Mobile  (Read 48062 times)
proeintice
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Re: [UE4] PUBG Mobile
« Reply #45 on: February 01, 2022, 17:08 »

I've tried to export the map's uassets (0.12.0 ver) in order to open them in ueditor. I've extracted pak and started opening assets in umodel. All of them opened successfully except all buildings' models.. While trying to open them umodel gives me an error of type "memory: bad allocation size..." therefore I can't actually export these models. Is there any way to fix this issue?
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #46 on: February 03, 2022, 04:40 »

@proeintice: Check previous pages, a few specific builds has been already posted for different game versions. You probably need the one from second page.

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Anyway, here is another specific build for skeletal meshes in chinese version, which is also called Game for Peace (see first page for updated info).


* Clipboard03.jpg (118.61 KB, 2552x1242 - viewed 1362 times.)
« Last Edit: September 18, 2025, 01:05 by spiritovod » Logged
SHINIGAMI
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Re: [UE4] PUBG Mobile
« Reply #47 on: February 04, 2022, 10:56 »

which chinese pubg mobile version will work in umodel
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #48 on: February 04, 2022, 15:57 »

@SHINIGAMI: I suppose specific build will work with any chinese version you can actually extract (due to improved obfuscation at some point). It would be versions below 1.11.x, probably.
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habibo274
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Re: [UE4] PUBG Mobile
« Reply #49 on: April 06, 2022, 19:46 »

Hellow bro you Can help me i want unpack pak New pubg mobile 1.9 with uasset
You Can help me with Key aes or script bms
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DisOut
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Re: [UE4] PUBG Mobile
« Reply #50 on: July 19, 2022, 15:43 »

Here is specific umodel build for latest versions of PUBG: New State (link, updated) - no special override is required, simply choose proper engine version (4.26). Human animations works properly only in versions 0.9.13 and below, for more recent versions you'll need to extract assets from packages and add human skeleton asset manually if needed (you can now find it in the provided archive).

Update: Specific build updated with a small fix, so it wouldn't crash on some assets in latest versions. Though if you want to get actual stuff from the game, it's better to use versions 0.9.13 and below, since more recent ones are using hash obfuscation for many properties, which will not be fixed.  

Update 2: Human skeleton asset is now included in the archive with specific build. In latest game versions you can get "no skeleton found" message in umodel, in that case you'll need to extract assets from packages and add skeleton asset manually.

In the latest version of the game, some textures do not export correctly, but in the umodel itself all appears fine

For example, the texture /Game/StreamingShop/Vol_A_008/DangerousNurse/Costume/Set_Full_DangerousNurse/Mesh/Materials/T_Set_Full_DangerousNurse_U_D.uasset in the umodel is displayed correctly, but when exporting turns out some crap

I'll leave it in the cloud as it exports and as it should look, I'll also leave this texture in its original form

https://mega.nz/folder/D88AgZxZ#2QcTRg89LaaAmS7uWJt-gA
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #51 on: July 26, 2022, 17:50 »

@djuuuuuubi: There is nothing wrong with those samples, you just need to learn about transparency (and alpha channel in textures) and layered materials. It's better to address such questions to some modding resources though.
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Awesome
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Re: [UE4] PUBG Mobile
« Reply #52 on: August 06, 2022, 19:48 »

@proeintice: Check previous pages, a few specific builds has been already posted for different game versions. You probably need the one from second page.

---------------------------------------

Anyway, here is another specific build for skeletal meshes in chinese version, which is also called Game for Peace (link) - no special override is required, simply choose proper engine version (4.18). If it doesn't work with some meshes, simply use official build for them.

I've successfully extract files
now i can see weapons and other content but i cant see character skins.
for example i cant find wingsuit skin that is in your screenshot!
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yjh45
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Re: [UE4] PUBG Mobile
« Reply #53 on: January 31, 2024, 20:29 »

Hello, may I ask for your advice? When I was using Umodel to open NEW STATE MOBILE, the displayed files were incomplete, and the command window of Umodel prompted me to skip 15 folders, such as the folder where you published this model.


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* 012.png (5.82 KB, 165x210 - viewed 580 times.)
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yjh45
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回复:[UE4]绝地求生移动
« Reply #54 on: July 29, 2024, 17:20 »

@x:阅读此帖子来自上一页。我不为任何新的移动版《绝地求生》版本提供支持。

[/引用Sorry, I'm sorry to bother you, can you tell me why, but when I look at the folder in the picture, there is nothing in it? There should be a file beginning with UITEX, but I don't show it here, and I can't see it after I extract it with quickbms.Please help me.


* 屏幕截图 2024-07-29 211905.png (46.63 KB, 742x599 - viewed 633 times.)
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capaccu
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Re: [UE4] PUBG Mobile
« Reply #55 on: December 31, 2024, 08:20 »

@unkn, @BayMax0413: I've discontinued any support for any mobile PUBG games, except for possible umodel fixes related to crashes in already extracted supported assets (mostly from old game versions).
I got a crash when using umodel to process some extracted files. Here are simples. I have tried chinese build umodel and normal build.
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benborbar
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Re: [UE4] PUBG Mobile
« Reply #56 on: September 05, 2025, 14:29 »

@proeintice: Check previous pages, a few specific builds has been already posted for different game versions. You probably need the one from second page.

---------------------------------------

Anyway, here is another specific build for skeletal meshes in chinese version, which is also called Game for Peace (link) - no special override is required, simply choose proper engine version (4.18). If it doesn't work with some meshes, simply use official build for them.

Could you provide the source code of the specific build for Game for Peace?
It crashes when exporting character skin meshes
(Arts_Commerce\2025Q3\IPNZ\HD\Avatar_Mesh\Mesh\IPNZ_AT_Jacket_1561_Lv1_HD.uasset)

It would be great if you could fix this, if you don't want to fix it, could you provide the source code, I'll try to modify it.

Anyway thank you for your work
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spiritovod
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Re: [UE4] PUBG Mobile
« Reply #57 on: September 18, 2025, 01:07 »

@benborbar: PUBG Mobile (chinese) / Game for Peace is now supported in more general build. I've updated second post in the topic with more info. It was tested only with latest PC client from wegame. Note that you need to use game specific override now (with the game name) instead of generic engine version.

Update: Cleaned topic a bit, you may report crashes for that particular game version.
« Last Edit: September 18, 2025, 14:04 by spiritovod » Logged
YINGYE
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Re: [UE4] PUBG Mobile
« Reply #58 on: October 10, 2025, 10:26 »

I want to know how to extract the current version of game action and dance PSA files
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wuqing520
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Re: [UE4] PUBG Mobile
« Reply #59 on: October 17, 2025, 04:24 »

There seems to be a problem with the animation. When I was viewing the animation, for example, the first and last frames of the standby and sprint animations were different, which made the animation look terrible
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