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Author Topic: [Fable Anniversary]  (Read 777 times)
Distoibed
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« on: March 30, 2018, 01:21 »

Hey there, it's been a long time since I posted my last problem while using umodel.exe and i'm back to report another, yet the same problem again.

I've updated Umodelviewer since I wanted tos ee if it made any progress which it did and I am thankful for it,
But I've encountered the same problem yet again

If you've forgotten (Which I can't blame you for)
It's that the textures of Fable anniversary become severely transparent when exported
How it should look like: https://gyazo.com/454997ecdf6641086ed1cae4ce061fed
what it looks like when exported: https://gyazo.com/ef8f4d26cc71359eec4d10f03c947b81

you solved it by making them jpegs but since i know next to nothing about how changing them back to jpegs would harm other users, i'd like to propose a feature where it's an option for the texture files to be changed from TGA to jpeg if that's possible, since now I can;t rip textures properly anymore.

Thanks for reading my psot, I hope you'll be able to find/create a solution soon!
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Gildor
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« Reply #1 on: March 30, 2018, 01:30 »

I think these textures has alpha channel used for some masking purposes (not for transparency).
For image conversion I'm using FastStone image viewer (http://www.faststone.org/). Simpy select image(s), press F3, select Jpeg format and go (can't provide exact instructions since my viewer displays everything in Russian).
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Distoibed
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« Reply #2 on: March 30, 2018, 01:41 »

Insanely fast and great solution,
one of the first websites where I really have a feeling that the moderator/admin listens to the users
thanks!
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Gildor
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« Reply #3 on: March 30, 2018, 01:45 »

I'm not always so fast Smiley
A question. Is Fable Anniversary supported by umodel? Last time I hear about it, something didn't work.
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Distoibed
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« Reply #4 on: March 30, 2018, 01:57 »

Could be my first post, but apart from those alpha mask textures, some songs don't get exported But i know the faq says it doesn;t work sometimes, and particle effects can;t be exported, idk if it's inside the cooked folders or not, but everything else works fine.
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Gildor
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« Reply #5 on: March 30, 2018, 02:01 »

So, skeletal and static meshes and animations are ok?
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Distoibed
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« Reply #6 on: March 30, 2018, 02:10 »

All fine!
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Gildor
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« Reply #7 on: March 30, 2018, 02:13 »

Ah, sorry, I think I mess with another Fable game - http://www.gildor.org/smf/index.php/topic,2867.0.html
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