Gildor's Forums

Author Topic: Jump Force  (Read 7386 times)
Gildor
Administrator
Hero Member
*****
Posts: 7929



View Profile WWW
Re: Jump Force
« Reply #45 on: September 10, 2020, 13:07 »

Well, I can't help you with this then. UModel has limited support for Switch textures. I know some tool which can decode switch textures, but it requires manual operation: user should tweak some parameters and see if this will make picture correct or not.
Logged
ninjawhatever
Newbie
*
Posts: 1


View Profile
Re: Jump Force
« Reply #46 on: October 30, 2020, 09:34 »

Hi i'm very new to this so bare with me please.
I'm trying to extract audio from jump force, i've unpacked all the .pak files with QuickBMS and now i have a bunch of .uasset and .uexp files, i watched a lot of tutorials on how to unpack these files and the result was always using UModel. however when i try to export the audio files it just get "Exported 0/0 objects in 0.0 sec"
I've tried exporting other stuff and they work just fine, i tried different games and they worked too.... so i'm confused. why this specifically?
incase i got that wrong somehow, the file path of the sounds folder should be "Game\Sound"
So if anyway could help, i would really really appreciate it.
Thank you and a have a good day!  Smiley
Logged
shiggy
Newbie
*
Posts: 1


View Profile
Re: Jump Force
« Reply #47 on: April 03, 2021, 18:59 »

Im really struggling where to find the 3d models of the meshes found in the accessories tab - is anyone able to locate these in umodel so i can export the mesh of izukus mask?


* Screenshot 2021-04-03 225502.png (403.76 KB, 1060x450 - viewed 35 times.)
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS