esr911
Silver Sponsor Full Member
Posts: 189
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Infinity Blade
« on: December 10, 2010, 09:36 » |
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Animation, StaticMesh, SkeletalMesh fully supported. Note: Textures looks like to be a problem with decompression. Maybe when Gildor made Lucha Libre AAA work this is the part he removed ..:: ESR911 ::.. PS. New Pics of Infinity Blade are posted on uModel FaceBook Page. Files for Gildor to look at, if and when he has time... http://www.sendspace.com/file/gm5i1r
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Re: Infinity Blade
« Reply #1 on: December 10, 2010, 11:26 » |
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This is an iPhone game. Issue is the same as for Epic Citadel http://www.gildor.org/smf/index.php/topic,595.0.htmlThat's good that animations are supported - that's because I've updated UDK support (changes from 26.11.2010)
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Re: Infinity Blade
« Reply #2 on: December 10, 2010, 21:10 » |
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I did tried extract models, but i dont find the animations.
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Re: Infinity Blade
« Reply #3 on: December 10, 2010, 21:12 » |
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Sample file from the first post has animations.
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Re: Infinity Blade
« Reply #4 on: December 12, 2010, 16:26 » |
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Re: Infinity Blade
« Reply #5 on: December 12, 2010, 17:45 » |
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Full supported? textures too?
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Re: Infinity Blade
« Reply #6 on: December 12, 2010, 17:54 » |
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Yes of course. There was only one non-functional thing before - textures.
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Re: Infinity Blade
« Reply #7 on: December 12, 2010, 18:15 » |
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Yes of course. There was only one non-functional thing before - textures.
Eres el puto amo tio!!!!!!!!!!!!!! Thanks!!!!!!!!!!!!!
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Re: Infinity Blade
« Reply #8 on: December 12, 2010, 20:35 » |
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I get this error with umodel -meshes command: ******** CookedIPhone/BOSS_6ft_SnS_DarkLord_SF.xxx: SkeletalMesh'God_King_Mesh' ********
ERROR: Access violation (C0000005) at 75149B69 nv::DecompressDDS <- DecompressTexture:fmt=3 <- UTexture2D::Decompress:Tex=T_God_King_D <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:M_God_King2 <- CMeshInstance::SetMaterial <- CLodMeshInstance::SetMaterial <- CSkelMeshInstance::DrawMesh <- CSkelMeshInstance::Draw <- CMeshViewer::Draw3D <- CLodMeshViewer::Draw3D <- AppDrawFrame <- Display <- VisualizerLoop <- MainLoop <- Main Latest umodel update: with the -notex switch model loads but with -export -all I get the error again so it doesnt export textures, i get 1 broken only
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« Last Edit: December 12, 2010, 20:37 by pixellegolas »
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Re: Infinity Blade
« Reply #9 on: December 12, 2010, 20:42 » |
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I think you've forgot to add "-ios" switch.
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Re: Infinity Blade
« Reply #10 on: December 12, 2010, 21:11 » |
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...I am always jumping the water without reading the warningsigns. I was to hasty, the switch works perfectly, sorry for taking up valuable forum time with such misbehaviour
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Re: Infinity Blade
« Reply #11 on: January 05, 2011, 15:29 » |
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I think you've forgot to add "-ios" switch.
Hey gildor,i can't extract the package :/,the command is: umodel -export -ios InfinityBlade.ipa Where's my mistake? Can you post the correct line for that ? Thanks in advanced man
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Re: Infinity Blade
« Reply #12 on: January 05, 2011, 16:12 » |
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I think you've forgot to add "-ios" switch.
Hey gildor,i can't extract the package :/,the command is: umodel -export -ios InfinityBlade.ipa Where's my mistake? Can you post the correct line for that ? Thanks in advanced man Before using umodel you should rename InfinityBlade.ipa to InfinityBlade.zip and simply unpack it with winrar/7zip.
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Infinity Blade
« Reply #13 on: February 15, 2011, 12:50 » |
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So.. it said that uModel supports Ininity Blade... How do I extract it as it's an iPhone game and I only have .ipa file?/ Do I have to extract from .ipa file??
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Re: Infinity Blade
« Reply #14 on: February 15, 2011, 12:51 » |
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.ipa is a simple zip archive.
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