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Author Topic: Infinity Blade  (Read 22986 times)
weijiang
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Re: Infinity Blade
« Reply #15 on: February 02, 2014, 12:07 »

when i open a documents ,it says  Utexture2D::biscompositingsource was not found
so ,what should i do ??
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Gildor
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Re: Infinity Blade
« Reply #16 on: February 02, 2014, 12:08 »

Nothing. That's just notification message, not an error.
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ClubOn
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Re: Infinity Blade
« Reply #17 on: June 06, 2016, 04:58 »

Hi, I don't understand when I try too export package I have this error



could you help !!!!!

I have the latest version of UE Viewer and the Infinity Blade III v1.3.1.ipa extracted...

The .xxx I want to extract I this one : http://www.mediafire.com/download/qxomagavw71yn8j/BOSS_50ft_dragon_SF.xxx
« Last Edit: June 06, 2016, 06:02 by ClubOn » Logged
rroobboo
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Re: Infinity Blade
« Reply #18 on: June 06, 2016, 07:08 »

check IOS checkbox
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Gildor
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Re: Infinity Blade
« Reply #19 on: June 06, 2016, 11:14 »

Exactly.
http://www.gildor.org/smf/index.php/topic,1563.0.html
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ClubOn
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Re: Infinity Blade
« Reply #20 on: June 06, 2016, 12:40 »

Off course it was this.... thanks to answer and thanks rrooboo for the help on YouTube !!!

I will post a screen of the art !!!
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ClubOn
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Re: Infinity Blade
« Reply #21 on: June 07, 2016, 21:03 »

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Chrono
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Re: Infinity Blade
« Reply #22 on: August 13, 2019, 18:14 »

Does anyone have a copy of the infinity blade games? I like to save discontinued games.
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Grendor
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Re: Infinity Blade
« Reply #23 on: April 25, 2020, 07:08 »

All right so something broke here. It seems that even with the IOS flag it drops errors and crashes.
Code:
UnPackage::CreateExport:Battle_10ft2Sw_Deathless.xxx:298626850 <- UnPackage::SerializeUObject <- TArray::Serialize:0/1 <- SerializeFMaterialResource <- LoadObject:Material3'Battle_10ft2Sw_Deathless.M_Fire_Flame_04b', pos=C76D3, ver=864/1, game=ue3 <- UObject::EndLoad <- LoadWholePackage:Battle_10ft2Sw_Deathless <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1179
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Gildor
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Re: Infinity Blade
« Reply #24 on: April 25, 2020, 10:03 »

It's PARTIAL error message, can't respond. Use "Copy" BUTTON!
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Juso3D
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Re: Infinity Blade
« Reply #25 on: April 25, 2020, 10:19 »

Just in case no one knows, you can get some of the Infinity Blades content straight from Epic themselves for free.

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Grendor
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Re: Infinity Blade
« Reply #26 on: April 26, 2020, 09:22 »

Oh, my mistake, sorry about the incomplete error.
Quote
Package "BOSS_10ft_2Sword_Ninja_SF.xxx": wrong import index 25721753
UnPackage::CreateImport:BOSS_10ft_2Sword_Ninja_SF.xxx:25721753 <- UnPackage::SerializeUObject <- TArray::Serialize:0/1 <- SerializeFMaterialResource <- LoadObject:Material3'BOSS_10ft_2Sword_Ninja_SF.M_TheNinja', pos=EB03, ver=864/1, game=ue3 <- UObject::EndLoad <- LoadWholePackage:BOSS_10ft_2Sword_Ninja_SF <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1183
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Gildor
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Re: Infinity Blade
« Reply #27 on: April 26, 2020, 09:49 »

Try adding option to command line (no way to specify with UI):
Code:
-pkgver=857
.
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gilbz
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Re: Infinity Blade
« Reply #28 on: July 16, 2022, 20:15 »

Hi Gildor,

I have been attempting to open up InfinityBlade and I am able to open most of the packages successfully and textures will load, but when I try to open one of the maps, none of the materials are assigned.

i.e.
Code:
./umodel_64.exe "Z:\Infinity Blade I v1.4.3\Payload\SwordGame.app\CookedIPhone\unpacked\Birthright_Courtyard.udk" -ios -meshes

(output is in attached file)



It stills opens in UModel successfully but all material slots are unassigned. Is there something I can do to rectify this? I saw earlier in this post that setting the pkgver could help, but unfortunately that caused malloc errors. Thanks!

Also I attempted the fixes for missing textures found in the FAQ, but was unable to find the solution.

* infinityblade_import_err.txt (18.62 KB - downloaded 16 times.)
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Gildor
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Re: Infinity Blade
« Reply #29 on: July 16, 2022, 20:21 »

I see on screenshot that the mesh has no material assigned, so this is not a problem at all. In detail, this question was explained in FAQ.
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