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Author Topic: Wild Life  (Read 4366 times)
bluestar-60
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Re: Wild Life
« Reply #15 on: May 18, 2019, 19:02 »

-_- so thats where i was going wrong i was expecting the animations to be separate files and there not
for the love of god i bet there's common knowledge as well

Thanks for being patient with me i have the anims in blender now
Thankyou Cheesy
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Juso3D
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Re: Wild Life
« Reply #16 on: May 18, 2019, 21:01 »

Yes if you load all animations in uModel it will extract them out in one single file, if you want only one animation per .psa you have to manually export each one out.
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Blender + Linux User Here.
LulzDuMaxima
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Re: Wild Life
« Reply #17 on: August 20, 2023, 03:09 »

Not for do necropost, but the game data cannot be view with umodel anymore.
I even extract all the data of the .pak for see if it was protect but still it doesn't load a single model with the latest build of Umodel.

One model example of how it is encrypted now.

https://mega.nz/file/tvpDSJbR#3zy4KaFoL8IEpDByY3M343sXXeZfFQhDEcPorwX5tqE
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GDL
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Re: Wild Life
« Reply #18 on: August 20, 2023, 04:24 »

Not for do necropost, but the game data cannot be view with umodel anymore.
I even extract all the data of the .pak for see if it was protect but still it doesn't load a single model with the latest build of Umodel.

One model example of how it is encrypted now.

https://mega.nz/file/tvpDSJbR#3zy4KaFoL8IEpDByY3M343sXXeZfFQhDEcPorwX5tqE

This game uses UE5.2 and is not even encrypted with a custom format or AES key, just use the v5 umodel from this topic:

https://www.gildor.org/smf/index.php/topic,7906.0.html
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LulzDuMaxima
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Re: Wild Life
« Reply #19 on: August 20, 2023, 16:47 »

This game uses UE5.2 and is not even encrypted with a custom format or AES key, just use the v5 umodel from this topic:

https://www.gildor.org/smf/index.php/topic,7906.0.html
Thanks! that did the trick! I didn't know they had a separate build for U5.
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GDL
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Re: Wild Life
« Reply #20 on: August 21, 2023, 01:40 »

This game uses UE5.2 and is not even encrypted with a custom format or AES key, just use the v5 umodel from this topic:

https://www.gildor.org/smf/index.php/topic,7906.0.html
Thanks! that did the trick! I didn't know they had a separate build for U5.

Spiritovod is kind a genius and he has come up with a bunch of different versions of ueviewer for different UEx.x variants per game(s), I only wish someone would put all of them in a single repository to keep better track or all of them  wink
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spiritovod
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Re: Wild Life
« Reply #21 on: April 12, 2024, 22:23 »

@GDL: Sorry for necro-reply, but actually it wouldn't be very convenient, as a lot of custom builds has certain specifics or limitations, which are explained in respective game topics. Which mean even if you have, for example, a shared google drive folder with all builds, it would be better to start with game topic, where a specific build is mentioned and linked, for possible details about build(s) usage. Also, some of them could be already outdated or merged into more general build(s) as separate override - and it's like this now, I still have around 10-15 games, which can be incorporated as overrides, but still shared as separate builds from when I only started doing things back in ~2021 in quick manner (and a few are still shared despite them already being merged as overrides).

I understand that current approach with 100500 various builds is not convenient for some people (and very inconvenient for some others), it's just choose between quick but ugly solutions for many things, or slow but polished solutions for a few things. And I choosed the first one, due to personal reasons among other things.
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