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Author Topic: Fortnite to uModel to Blender Thread.  (Read 1051 times)
Blenux
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Fortnite to uModel to Blender Thread.
« on: July 28, 2019, 20:32 »

Please post here if you are having issues with getting Fortnite Assets from uModel into Blender.
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m0nzo
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Re: Fortnite to uModel to Blender Thread.
« Reply #1 on: September 02, 2019, 18:21 »

Hi!

I managed to import all parts of a character into blender using .psk files exported from UModel, and I'm trying to make it dance.
It's working fine at 99%, except that when I apply the animation from the .psa the face seems to get distorted:


You can see that the upper lip and the arch of the eyebrows is wrong. The head is also weird (it has a hole) but you can't see it because of the hoodie.

I'm not sure if the issue is with the UModel export, the psk/psa importer for blender, or a combination of both?

.blend with all 3 parts of the skin: https://cdn.discordapp.com/attachments/420196327088062467/618087534181744640/durr_pj_static.blend

.psa file to apply: https://cdn.discordapp.com/attachments/420196327088062467/618087544390811658/Emote_Hip_Hop_CMM.psa

Any idea how to fix that?
« Last Edit: September 02, 2019, 18:24 by m0nzo » Logged
Blenux
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Re: Fortnite to uModel to Blender Thread.
« Reply #2 on: September 02, 2019, 18:31 »

You have to delete the face weights to get it looking right, this is a known issue.
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m0nzo
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Re: Fortnite to uModel to Blender Thread.
« Reply #3 on: September 02, 2019, 18:44 »

Thanks for the quick reply I appreciate it, I'll try that.
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m0nzo
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Re: Fortnite to uModel to Blender Thread.
« Reply #4 on: September 02, 2019, 19:08 »

Are talking about the eveloppe weight on each bone? They all seem to be on 1.0
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Blenux
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Re: Fortnite to uModel to Blender Thread.
« Reply #5 on: September 02, 2019, 19:21 »

Weights on the mesh, find a weight like L_Eye and either delete it or change L to l and it will reset to normal, though you will have a standard face pose with the rest of the emote animation.
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GeeBee
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Re: Fortnite to uModel to Blender Thread.
« Reply #6 on: February 10, 2020, 13:47 »

I am dealing with the same issue. Can you please elaborate a bit on how to work around the problem, please?
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