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Author Topic: Compiling upk with hxd editor doesn't work.  (Read 906 times)
luciano9429
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« on: August 09, 2019, 00:21 »

Hi Gildor, my team and I are translating the game King's Quest. Since now edit the file with extension SoundNodeWave,  they aren't working. What do I have to do to work? Thank you.
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Gildor
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« Reply #1 on: August 09, 2019, 09:16 »

Hi. What you're doing?
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luciano9429
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« Reply #2 on: August 09, 2019, 13:40 »

I tried to modify the file .int but don't work.  Then I found the texts in file .upk, I extracted them through the Unreal Package Extractor and discovered files .soundnodewave, I revised it to HxD editor and i've imported with Unreal Package Decompressor. At the time of playing there is no change.
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Gildor
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« Reply #3 on: August 09, 2019, 14:15 »

"No change" means that the text is picked up from some different location.
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luciano9429
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« Reply #4 on: August 09, 2019, 14:18 »

but if I delete that file the text no longer appears in the screen.
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Gildor
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« Reply #5 on: August 09, 2019, 14:20 »

I have no idea, sorry. I've never changed any Unreal engine game myself.
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luciano9429
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« Reply #6 on: August 09, 2019, 14:33 »

In the archive I have a .package file can it be useful for something?
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Gildor
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« Reply #7 on: August 09, 2019, 14:38 »

No. This is an internal structure for Unreal engine, it describes a folder with objects and has no data inside.
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luciano9429
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« Reply #8 on: August 09, 2019, 15:15 »

I even have some files export table.txt, import table.txt and name table.txt. That I need to change some settings?
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luciano9429
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« Reply #9 on: August 09, 2019, 18:14 »

I found out that after unzipping the folder with unreal decompress, were back as the original file. So wouldn't save the changes.
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