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Author Topic: Kingdom Hearts III  (Read 13832 times)
spiritovod
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« Reply #60 on: April 05, 2021, 17:00 »

@gigabuster92: You can simply open umodel source code and search for "KH3". For skeletal meshes the game is using int32 instead of uint8 for FCurveMetaData -> MaxLOD variable and also has additional unknown bool property and array's count with following unknown arrays after ClothMappingData (if present, which is determined by the bool).  Though I don't understand how it can be of any help - most workarounds are based on simply skipping unknown data, if it's not required for proper serialization, since re-creating is out of the program scope.
« Last Edit: April 05, 2021, 17:02 by spiritovod » Logged
Luminary3
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« Reply #61 on: April 10, 2021, 07:53 »

so i was trying to open this file, npc/ex016_0/mdl and i got this error


assertion failed: B.NumTexCoords > 0 && B.NumTexCoords < 32

FSkeletalMeshVertexBuffer4<< <- FStaticLODModel4<< <- TArray::Serialize: 1/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'n_ex016_0.n_ex016_0', pos=3EC279, ver=513/0 (unversioned), game=kh3 <- UObject::EndLoad <- LoadWholePackage: mdl/n_ex016_0.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1538
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vloz
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« Reply #62 on: April 21, 2021, 22:31 »

Thank you very much for the KH3 support!   angel

Sorry for flooding this topic, but anybody succeeded to find the meshes of summoned characters?

There is a pawn table on >openkh< to help identify characters from file ids (but it has not mention of summons).

Thx again.  kiss
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vloz
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« Reply #63 on: April 23, 2021, 16:30 »

Sorry for flooding this topic, but anybody succeeded to find the meshes of summoned characters?

Answering my own question  Grin

Turns out summon meshes have their path wrote in plain text inside the Blueprints/DisneyMagic folder which you can open with an hex editor after saved it with tools>save selected package.

In my case, wreck it ralph was in Character/obj/o_ex103.

Thank you again for this great app!  kiss
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Luminary3
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« Reply #64 on: April 28, 2021, 03:25 »

has anyone found a work around for the file npc > n_ex016? or does it still crash for anyone else?
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pigo123
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« Reply #65 on: April 28, 2021, 10:18 »


 Hi,
 
 When I export the character from the program, only some of the textures come out of the file.
 Are they in a different location (PC version)?

Thanks
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Luminary3
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« Reply #66 on: April 28, 2021, 12:14 »


 Hi,
 
 When I export the character from the program, only some of the textures come out of the file.
 Are they in a different location (PC version)?

Thanks

usually for characters like say example, character -> pc -> p_ex001 (which is sora) should a have a mdl folder and a mat0 folder, with models being in he mdl folder
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pigo123
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« Reply #67 on: April 28, 2021, 12:26 »



Not all of the textures are in the file


Thanks  Cheesy
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pigo123
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« Reply #68 on: April 28, 2021, 15:06 »

I ripped out Elas from the NPC folder and it it missing the eye texture and the jaw texture.

 Maybe its in a different part of the file. pc

thanks  Cheesy
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Luminary3
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« Reply #69 on: April 28, 2021, 16:17 »

i don't remember if this applies to the eyes but i know hair color is in the txt document of the file and not a texture
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pigo123
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« Reply #70 on: April 29, 2021, 00:40 »



How do I open the txt file  Cheesy


thanks
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Luminary3
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« Reply #71 on: April 29, 2021, 01:24 »

should just be able to double click it, the number values that make the color should be in it
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pigo123
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« Reply #72 on: April 29, 2021, 02:41 »

Thanks. Do you have a list of the colour parameter values I can change to change the colours? Cheesy
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pigo123
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« Reply #73 on: May 01, 2021, 03:06 »

Hi

can you please answer my question?

Thanks,  Cheesy
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Luminary3
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« Reply #74 on: May 02, 2021, 16:14 »

i couldn't find the value for Elsa, and i think the textures for the eyes are in some common file and not in individual folders.
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