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Author Topic: DC Universe Online  (Read 43100 times)
Gildor
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Re: DC Universe Online
« Reply #15 on: January 18, 2011, 09:08 »

Look at the first post:
Umodel has a few issues with this game:
...
  • TFC files are not working
    ...
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Skykila
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Re: DC Universe Online
« Reply #16 on: January 18, 2011, 15:10 »

Guys, once again I apologize for the previous fake, it now has a real link  Wink
http://thepiratebay.org/torrent/6110352/DC_Universe_Online_Corrected
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Re: DC Universe Online
« Reply #17 on: January 18, 2011, 15:48 »

Look at the first post:
Umodel has a few issues with this game:
...
  • TFC files are not working
    ...

Any possible fix this in the Grin future or not?
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Gildor
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Re: DC Universe Online
« Reply #18 on: January 18, 2011, 16:04 »

I have no free time now. May be I'll fix that later, may be not.
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logansan25
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Re: DC Universe Online
« Reply #19 on: January 18, 2011, 19:04 »

I have no free time now. May be I'll fix that later, may be not.

Thanks Gildor!!!!!!!!!!!!!!
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Skykila
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Re: DC Universe Online
« Reply #20 on: January 19, 2011, 15:03 »

For those who did not manage to download from thepiratebay, torrent here
http://uploadmirrors.com/download/VPYDMYR1/DC_Universe_Online_Corrected.6110352.TPB.torrent
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Re: DC Universe Online
« Reply #21 on: January 19, 2011, 16:21 »

Thanks, Skykila! Now, if you could just reset my montly data allowance Smiley
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esr911
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Re: DC Universe Online
« Reply #22 on: January 21, 2011, 07:34 »

For those who did not manage to download from thepiratebay, torrent here
http://uploadmirrors.com/download/VPYDMYR1/DC_Universe_Online_Corrected.6110352.TPB.torrent

You're link is pure porno, you should be banned..

..:: ESR911 ::..
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knightwing316
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Re: DC Universe Online
« Reply #23 on: January 21, 2011, 08:33 »

I've found a real download of the game directly from DC Universe Online. I thought it might help you guys out a little. Here's the link: http://www.dcuniverseonline.com/buddykey/

Now if I could just get a buddy key, i'd try it out before I buy it, just to make sure it's worth the $15 dollars a month.
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zardalu
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Re: DC Universe Online
« Reply #24 on: February 05, 2011, 05:39 »

Umodel has a few issues with this game:
  • TFC files are not working

I have no plans to fix issues listed above until the game will be released (currently it is in a beta stage). Probably Sony will slightly change data formats (currently there are a lot of custom places in their engine).

Hi Gildor, game has now been released. Would it help if you had one of the .tfc files?
http://www.sendspace.com/file/8rf9ff
« Last Edit: February 05, 2011, 06:33 by zardalu » Logged
Gildor
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Re: DC Universe Online
« Reply #25 on: February 05, 2011, 12:40 »

Does release has the same issues with TFC?
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zardalu
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Re: DC Universe Online
« Reply #26 on: February 05, 2011, 19:09 »

Yes, I have latest release, and when opening character files with tfc in same directory I get this:

Found 26 game files (5 skipped)
Loading package: DCHRNPCCUS101.UPK Ver: 648/6405 Engine: 5859 Names: 193 Exports: 36 Imports: 19 Game: 801F
Loading SkeletalMesh DCHRNPCCUS101_SKMESH from package DCHRNPCCUS101.UPK
Restoring LOD verts from GPU skin
Restoring mesh from LOD 0 ...
Loading MaterialInstanceConstant DCHRNPCCUS101_MAT from package DCHRNPCCUS101.UPK
Forced export: Material'DMT_CHARACTER.DNPCDIFFUSE_MAT'
Loading Texture2D DCHRNPCCUS101_D from package DCHRNPCCUS101.UPK
Loading Texture2D DCHRNPCCUS101_FX from package DCHRNPCCUS101.UPK
Loading Texture2D DCHRNPCCUS101_N from package DCHRNPCCUS101.UPK
Loading Material3 DNPCDIFFUSE_MAT from package DCHRNPCCUS101.UPK
WARNING: package DMT_CHARACTERPRELOAD was not found
Loading SkeletalMesh DCHRNPCCUS101_SKMESH_BARE from package DCHRNPCCUS101.UPK
Restoring LOD verts from GPU skin
Restoring mesh from LOD 0 ...
Loading SkeletalMeshSocket SkeletalMeshSocket_1 from package DCHRNPCCUS101.UPK
Loading Texture2D DCHRNPCCUS101_DIFFUSEBASE from package DCHRNPCCUS101.UPK
Loading Texture2D DCHRNPCCUS101_DIFFUSEHIGHLIGHT from package DCHRNPCCUS101.UPK
Loading Texture2D DCHRNPCCUS101_NORMAL from package DCHRNPCCUS101.UPK
Loaded in 0.095 sec, 366 allocs, 0.51 MBytes serialized in 83 calls.
Reading DCHRNPCCUS101_D mip level 2 (512x512) from CHARACTER.TFC
******** DCHRNPCCUS101.UPK:  SkeletalMesh'DCHRNPCCUS101_SKMESH' ********
*** ERROR: assertion failed: Pos == ArPos

FFileReader::Seek:File=CHARACTER.TFC, pos=-49153 <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=CHARACTER.TFC <- UTexture2D::Decompress:Tex=DCHRNPCCUS101_D <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:DCHRNPCCUS101_MAT <- CMeshInstance::SetMaterial <- CLodMeshInstance::SetMaterial <- CSkelMeshInstance::DrawMesh <- CSkelMeshInstance::Draw <- CMeshViewer::Draw3D <- CLodMeshViewer::Draw3D <- AppDrawFrame <- Display <- VisualizerLoop <- MainLoop <- Main
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zardalu
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Re: DC Universe Online
« Reply #27 on: February 05, 2011, 19:14 »

Sorry for double post, I also noticed an error when loading one of the vehicle static meshes that does not depend on a tfc:
Here is the file:
http://www.sendspace.com/file/e4fw5f

Here is the error:
Found 57 game files (5 skipped)
Loading package: DVEHMEH0119.UPK Ver: 648/6405 Engine: 5859 Names: 344 Exports: 497 Imports: 63 Game: 801F
Loading StaticMesh VEHMEH0119 from package DVEHMEH0119.UPK
******** DVEHMEH0119.UPK ********
*** ERROR: MapTypeName: unknown type 'Acceleration'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- LoadObject:StaticMesh'DVEHMEH0119.VEHMEH0119', pos=B02E, ver=648/6405, game=801F <- UObject::EndLoad <- UnPackage::CreateExport:DVEHMEH0119.UPK:0 <- LoadWholePackage <- Main

Many other static meshes work, though.
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Gildor
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Re: DC Universe Online
« Reply #28 on: February 05, 2011, 19:39 »

So we have exactly the same problems as before Sad
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zardalu
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Re: DC Universe Online
« Reply #29 on: February 05, 2011, 19:50 »

I didn't try the beta files. Here is the lastest executable:
http://www.sendspace.com/file/d9dyda
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