Hello everyone. First of all, thank you for taking your time in reading this.
I want to import a model to start working on Cinema 4D
The model is Boxer the Unicorn (I didn't find it on internet, so i decided to extract it from the game files)
I got an issue getting the model properly... So, I will write all the steps I did:
1.- I used Umodel to extract the Skeletal Mesh (.Psk file) and to extract the textures.
2.- I downloaded and installed Blender in order to export .Psk to .Obj (and use it on C4D)
3.- I downloaded and installed the .Psk Import/Export Add-on from GitHub (
https://github.com/Befzz/blender3d_import_psk_psa)
3.- I imported the .Psk on Blender and I got the first Issue:
https://i.imgur.com/nKiEzF8.jpgTo be honest I really can't tell if this is correct (I Don't know about Blender... Just C4D) I see that group of lines away from the model: I suppose that those lines are bones.
4.- I exported the model to .Obj to use it on C4D
5.- On C4D the model doesn't have any bones or group of it. Just the static model, It doesn't load the textures or recognize the materials.
https://i.imgur.com/d7Mdoe4.pngI want to know what I did wrong. I don't know if it was the way I extracted the model from Umodel or the way I imported the model.
Thank you very much in advance.