Re-starting this thread since official support was added mainly just to report some things that are currently broken with it.
Loading AnimSequence4 Hero_Menu_Idle from package /Game/Characters/Hero/Animation/Idles/Menu/Hero_Menu_Idle.uasset
******** Loading object AnimSequence4'Hero_Menu_Idle.Hero_Menu_Idle' ********
*** AnimSequence Hero_Menu_Idle has wrong CompressedTrackOffsets size (has 0, expected 1520), removing track
Some animations will fail to load with this error. (expected field will change depending on the animation.)
For other anims to check i recommend looking at the cutscene animations which can be found at "Game/Cinematics"
Some meshes crash, seems to be mainly objects relating to the holomap; ie. "Game/Models/WorldMap/Ilum/SM_Terrain_IlumGlobal_00_Unreal" which crashes with the error
assertion failed: Ar.Tell() - Pos == ItemCount * ItemSize
FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4::SerializeBuffersLegacy <- FStaticMeshLODModel4<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SM_Terrain_IlumGlobal_00_Unreal.SM_Terrain_IlumGlobal_00_Unreal', pos=23F00, ver=517/0 (unversioned), game=jedi <- UObject::EndLoad <- LoadWholePackage:SM_Terrain_IlumGlobal_00_Unreal <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1136
Aside from those issues all seems to be working great!
EDIT: Some textures fail to decompress it seems.
Kraken_Decompress returned -1 (magic=8C/0A)
appDecompress:CompSize=34556 UncompSize=262576 Flags=0xFF <- SerializeCompressed <- FPakFile::Serialize:file=/Game/Characters/Materials/Eye/Textures/UnchangedPRT.uexp <- FArchive::ByteOrderSerialize <- UnPackage::SerializeFName:pos=00000406 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'UnchangedPRT.UnchangedPRT', pos=406, ver=517/0 (unversioned), game=jedi <- UObject::EndLoad <- LoadWholePackage:Inquisitor_rig_face <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=1136
Like before they decompress fine using the unreal tournament 4 bms script so i'll probably stick to using files extracted with that for now.