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Author Topic: Final Fantasy VII Remake  (Read 36355 times)
spiritovod
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« Reply #210 on: July 01, 2022, 16:39 »

@ninetalescommander: Could you re-read my previous posts and provide some actual info about errors?
« Last Edit: July 01, 2022, 19:45 by spiritovod » Logged
ninetalescommander
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« Reply #211 on: July 02, 2022, 03:55 »

@ninetalescommander: Could you re-read my previous posts and provide some actual info about errors?

The first one I've come across is RoadParts_08_0Highway.uasset

Update 1:
EntranceTree_01_0ShinBuilding.uasset

Update 2:
F65LaboratoryMiniPodB_01_0ShinBuilding.uasset
MiniPodWaterA_01_0ShinBuilding.uasset
« Last Edit: July 02, 2022, 07:18 by ninetalescommander » Logged
spiritovod
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« Reply #212 on: July 02, 2022, 19:40 »

Specific build is now updated to v5. I slightly reworked handling of static meshes in general and also fixed some issues with basic materials.

@ninetalescommander: Feel free to test updated build and report other issues, if there will be any.
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ninetalescommander
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« Reply #213 on: July 02, 2022, 20:43 »

Found another for
CmnCopyMachine_01_0ShinBuilding.uasset
FacilityBlock_01_A_1stAvenue.uasset
Floor_Scaffold_S_02_B_4thPlate.uasset
ChurchDecalD_01_6thUnder.uasset
Neon_15_7thSlum.uasset
PowerPole_04_7thTown.uasset
MilitaryEntrance_piller_7thUnder.uasset
NarrowSt_01_B_8thAvenue.uasset
NarrowSt_01_B_8thAvenue.uasset
M_Sky_01_MentalWhite_Common.uasset
M_ScarletLaboWater_01_P0ShinBuilding.uasset
DummyHouse_01_P7thSlumA.uasset
« Last Edit: July 02, 2022, 21:27 by ninetalescommander » Logged
spiritovod
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« Reply #214 on: July 02, 2022, 22:16 »

@ninetalescommander: Thanks for tests. I've rolled out another update, all issues above should be fixed now.

Update: The issue below is also fixed now.
« Last Edit: July 03, 2022, 01:40 by spiritovod » Logged
ninetalescommander
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« Reply #215 on: July 02, 2022, 23:52 »

This may not matter but I'm getting an error for MI_AnimPreview_Terrain.uexp
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ninetalescommander
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« Reply #216 on: July 03, 2022, 15:12 »

From what I can see, everything is working now, thanks so much!
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Sreliata
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« Reply #217 on: July 04, 2022, 11:25 »

I hope I haven't missed that reply, but from what I see, animations still do not work. Is that correct?
They were supported from the PS4 version. The only thing changing between the PS4 ones and the intergrade ones, is the new uasset header format.

Would it be possible to support animations, by any chance?  embarrassed
Or is that something that's just too complicated to be done?
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spiritovod
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« Reply #218 on: July 05, 2022, 16:40 »

@Sreliata: umodel never supported animations from any version of FF7R, only noesis can work with original PS4 version to certain extent, though I personally didn't test it with the game.
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Sreliata
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« Reply #219 on: July 06, 2022, 05:02 »

@Sreliata: umodel never supported animations from any version of FF7R, only noesis can work with original PS4 version to certain extent, though I personally didn't test it with the game.

That is very true.
The PS4 animations work just fine with Noesis- and I have no issue with them.
A friend of mine mentioned that the only difference between them, is apparently the 'uasset header'. I am not sure what that means, but I was wondering if perhaps would someone would be able to help with that.

I don't think (but figured asking doesn't cost) you know how to adjust Noesis' code for that in particular? ._.
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spiritovod
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« Reply #220 on: July 06, 2022, 15:54 »

@Sreliata: I don't work with noesis. Also, if it could be fixed that easy, it would be fixed long time ago by someone.
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Sreliata
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« Reply #221 on: July 06, 2022, 17:25 »

Thank you very much for your responses, Spirit! ^_^ I truly appreciate it and will try and see if this can be done elsewhere then.
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spiritovod
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« Reply #222 on: August 18, 2022, 13:10 »

Animations support is now under testing, expect update in a day or two (for Intergrade build only)...
« Last Edit: August 19, 2022, 15:38 by spiritovod » Logged
Krazze
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« Reply #223 on: August 18, 2022, 18:46 »

Animations support is now under testing, expect update in a day or two (for Intergrade build only)...

Amazing work that's heavy!
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cesm1980
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« Reply #224 on: August 19, 2022, 02:22 »

Animations support is now under testing, expect update in a day or two (for Intergrade build only)...
Great news indeed... but wait, which version of intergrade will be used? I really hope it's the pc version since it's probably impossible to get the data from the ps5 version...
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