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Re: Dragon Ball Z : Kakarot
« Reply #30 on: June 14, 2020, 19:43 » |
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please anyone say whats the folder name of main characters? its like cl0001, cl0002.....can anyone explain it clearly...... :'( :'( :'(
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Re: Dragon Ball Z : Kakarot
« Reply #31 on: July 27, 2020, 22:21 » |
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This is an update for a characters names Cpl001 Goku Cpl002 Gohan Cpl003 Vegeta Cpl004 Appule Cpl005 Freezer Cpl006 Krilin Cpl007 Yamcha Cpl008 Ten Shin Han Cpl009 Yajirobe Cpl010 Chaos Cpl011 Piccolo Cpl012 Raditz Cpl013 Nappa Cpl014 Saibaman Cpl017 Cui Cpl018 Dodoria Cpl019 Zarbon Cpl020 Nail Cpl021 Reacoom Cpl022 Burter Cpl023 Jeice Cpl024 Guldo Cpl025 Ginyu Cpl026 Freezer Cpl028 Trunks Cpl029 Android 19 Cpl030 Dr. Gero Cpl031 Android 17 Cpl032 Android 18 Cpl033 Android 19 Cpl034 Cell Cpl035 Cell Jr Cpl036 Goten Cpl037 Majin Babidi Cpl038 Dabura Cpl041 Majin Boo Cpl042 Gotenks Note: I don't know if the character names is the same in English version, I'm form Mexico and this is from Latin Spanish
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Welcome to Gildor Forums
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Re: Dragon Ball Z : Kakarot
« Reply #32 on: July 28, 2020, 18:46 » |
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Pretty much on par with English.
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Blender + Linux User Here.
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Re: Dragon Ball Z : Kakarot
« Reply #33 on: July 30, 2020, 02:34 » |
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Some other characters:
Npc001 Shenlong Npc002 Polunga (Super Shenlong) Npc003 Mr Satan Npc004 Bulma Npc005 Oolong Npc006 Puar Npc007 Kame Sen'nin (Master Roshi) Npc008 Umigame (Turtle) Npc009 Kami-sama Npc010 Master Karin Npc011 Dr. Brief (Bulma´s father) Npc012 Mr Popo Npc013 Uranai Baba Npc014 Kaio-sama Npc015 Bubbles (Monkey) Npc016 Dende Npc017 Grand Elder Guru (Patriarca) Npc018 Videl Npc019 Announcer Npc020 Kubito Npc021 Shin Npc022 Old Kaio-shin Npc023 Pilaf Npc024 Shu Npc025 Mai Npc026 Chi Chi (Milk) Npc027 Bee (Boo's Dog) Npc030 Ox Satan Npc031 Launch Npc032 Nam Npc033 Bora Npc034 Upa Npc035 Arale Norimaki Npc036 Sembei Norimaki Npc037 Gadzilla Norimaki (Gatchan) Npc043 Enma Daio-sama Npc044 Tao Pai Pai Cyborg Npc045 Tsuru Npc047 Android 8 Npc058 Farmer (Start) Npc059 Kibito-shin Npc069 Enma Daio-sama Guardian 1 Npc070 Enma Daio-sama Guardian 2 Npc071 Moori
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Re: Dragon Ball Z : Kakarot
« Reply #34 on: February 12, 2021, 09:19 » |
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hello, someone is ok for load anim of this great game?
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Re: Dragon Ball Z : Kakarot
« Reply #35 on: March 22, 2021, 15:52 » |
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Has anyone figured out how to export all the sound in this game?
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Re: Dragon Ball Z : Kakarot
« Reply #36 on: March 30, 2021, 15:59 » |
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please fix the link for whole pak files thank you
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Re: Dragon Ball Z : Kakarot
« Reply #37 on: April 27, 2022, 16:40 » |
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Hi everyone, after reading the rules for the "usage problems" I supposed that this should go here:
I think I found an error/bug with some textures from this game, like this one. (First picture)
It gets exported like this: (Second picture)
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Re: Dragon Ball Z : Kakarot
« Reply #38 on: April 27, 2022, 20:27 » |
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@Tatsumi7886: Exported texture is correct, you just need to use any software with proper support for alpha channel.
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Re: Dragon Ball Z : Kakarot
« Reply #39 on: April 28, 2022, 13:51 » |
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@Tatsumi7886: Exported texture is correct, you just need to use any software with proper support for alpha channel.
Which program could I use?
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Welcome to Gildor Forums
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Re: Dragon Ball Z : Kakarot
« Reply #40 on: April 28, 2022, 15:50 » |
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Gimp (Free) Photoshop (paid)
Are the 2 mains people use.
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Blender + Linux User Here.
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Re: Dragon Ball Z : Kakarot
« Reply #41 on: April 30, 2022, 19:55 » |
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Gimp (Free) Photoshop (paid)
Are the 2 mains people use.
Even after using clip paint studio to open it the texture still looks wrong :c
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Re: Dragon Ball Z : Kakarot
« Reply #42 on: May 01, 2022, 21:13 » |
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@Tatsumi7886: Clip Paint Studio doesn't support RGBA channels, at least by default. Use either suggested Gimp (disable alpha channel in channels tab) or if you need only preview, something like XnView (Ctrl + H to disable alpha channel there).
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« Last Edit: May 02, 2022, 18:09 by spiritovod »
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Re: Dragon Ball Z : Kakarot
« Reply #43 on: May 14, 2022, 22:16 » |
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Well, photoshop certainly works, but it is going to be a little hard correcting all the textures one by one xD. Because even if they are really correct, blender doesnt detect them as it should :c @Tatsumi7886: Clip Paint Studio doesn't support RGBA channels, at least by default. Use either suggested Gimp (disable alpha channel in channels tab) or if you need only preview, something like XnView (Ctrl + H to disable alpha channel there).
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Re: Dragon Ball Z : Kakarot
« Reply #44 on: May 14, 2022, 23:03 » |
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Because even if they are really correct, blender doesnt detect them as it should :c
Set Alpha Mode to "Channel Packed" in Blender and that's it, now you don't have the alpha 'affecting' the RGB channels at all.
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