Gildor's Forums

Author Topic: [UE4] Blade & Soul Complete  (Read 6894 times)
Gildor
Administrator
Hero Member
*****
Posts: 7957



View Profile WWW
Re: [UE4] Blade & Soul Complete
« Reply #45 on: December 10, 2021, 15:26 »

Everything's fine, but the texture in many models seems to not be path correctly to the model or something else.
This was explained in FAQ.
https://www.gildor.org/projects/umodel/faq#Texturing-questions

Quote
When i open model in 3ds max i can put texture to the model, but with many models it will cost a looot of time to do it.  Is it something we can fix or it's nothing to be done?
I can't make 3ds Max to work faster.
Logged
Rockman98
Newbie
*
Posts: 2


View Profile
Re: [UE4] Blade & Soul Complete
« Reply #46 on: February 28, 2022, 16:25 »

Hello,

I'm new here.

I want to export my character as 3D model to use it for another game.

Can i get my own BnS character as 3D model with UE Viewer?

Thanks,

Logged
Rockman98
Newbie
*
Posts: 2


View Profile
Re: [UE4] Blade & Soul Complete
« Reply #47 on: February 28, 2022, 16:48 »

The client for Blade & Soul Complete (UE4 overhaul with content from the level 45 cap) was made available yesterday on NCSoft Korea's website. The game appears to be using UE 4.22. UModel is able to view and extract all data from the PAK files as far as I can tell. It seems like a majority of model data is inside UEXP files.




Pak Folder: https://drive.google.com/file/d/1g2mqsD-hdn8F33snuSeyY7SxUBQCb52z/view?usp=sharing

The Google Drive link does not work.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS