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Author Topic: [UE3] Assault Fire  (Read 15007 times)
805557409
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Re: [UE3] Assault Fire
« Reply #30 on: March 10, 2026, 11:14 »

How to use quickbms for batch processing files?
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spiritovod
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Re: [UE3] Assault Fire
« Reply #31 on: March 10, 2026, 13:10 »

@805557409: You can read usage section from official quickbms documentation for better understanding how to work with it.
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Wish for World Peace
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Re: [UE3] Assault Fire
« Reply #32 on: March 12, 2026, 23:03 »

In the files updated by the game on March 12th, the following error occurs in most of the files

FFileReader::Serialize: File=FamilyUniformCH3H_Body_001.upk <- FArchive::ByteOrderSerialize <- USkeletalMesh3::Serialize <- LoadObject: SkeletalMesh3'FamilyUniformCH3H_Body_001.Skill_TX', pos=138207E, ver=764/3, game=800055 <- UObject::EndLoad <- LoadWholePackage: FamilyUniformCH3H_Body_001.upk <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE3] Assault Fire
« Reply #33 on: March 13, 2026, 05:53 »

@Wish for World Peace: It should be fixed in the updated build. I've also improved handling of skeletal meshes, which should solve another issue for some edge cases (like the one from AD30_JinZhanYun_Mod package).

Update: Another update for specific build is rolled out. It should provide better backward compatibility for some meshes with older format.
« Last Edit: March 15, 2026, 21:39 by spiritovod » Logged
yjh45
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Re: [UE3] Assault Fire
« Reply #34 on: March 31, 2026, 19:34 »

@yjh45: It's now possible to force animations export to separate files for UE3 games and below in the updated build. Though I would highly advise not to do it, because exporting animations to single file as animset is how it was originally designed and also because ActorX importer works more conveniently with animsets in single file, since it can import only one file at once (regardless of number of included animations).


Can I display all animations by installing this ActorX importer in 3Dmax and then importing the skeleton?
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spiritovod
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Re: [UE3] Assault Fire
« Reply #35 on: March 31, 2026, 23:37 »

@yjh45: It's hard to tell if the importer fits your needs. You can take a look at tutorials section, which has video related to importer usage. Also you can export animations to gltf (from the viewer only) and import them to blender directly. Those two methods works quite differently and it's up to user to decide which one is more convenient.
« Last Edit: March 31, 2026, 23:42 by spiritovod » Logged
Lyws
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Re: [UE3] Assault Fire
« Reply #36 on: Today at 09:44 »

When browsing this file, UModel will crash.I wonder if you could check it.
https://drive.google.com/file/d/1ZhTP4RZcFEsWbMK0AfZexhel9LZK2bgn/view?usp=sharing


* QQ20260530-134106.jpg (127.35 KB, 1023x1063 - viewed 11 times.)
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spiritovod
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Re: [UE3] Assault Fire
« Reply #37 on: Today at 14:23 »

@Lyws: It should be fixed now in the updated build.
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