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Author Topic: [UE4] Dead By Daylight  (Read 2698 times)
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[UE4] Dead By Daylight
« on: April 17, 2020, 08:59 »

Hey y'all Dbd mobile was released today and bugger has AES. Just throwing it out there if anyone wants to give a crack at it. I don't have much information on it but...

• Engine: UE 4.22 (Should be)
• Available on iOS and Android.
• No shipping.exe (Might be a problem for encryption grabbing dont know).
• I do have the paks from iOS as I'm jailbroken and can file tamper. Just let me know if you need them.


https://mobile.deadbydaylight.com/

Thank you.
« Last Edit: April 17, 2020, 09:48 by Gildor » Logged
mark2580
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Re: [UE4] Dead By Daylight
« Reply #1 on: April 17, 2020, 12:48 »

I seriously do not understand the zeal of some individuals to dig into the mobile version of the PC game. And so it is clear that there is nothing new and exclusive, as well as simplified models and textures.   Shocked
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MARK2580
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Re: [UE4] Dead By Daylight
« Reply #2 on: April 17, 2020, 17:40 »

Assets aren’t why I want in ;P
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spiritovod
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Re: [UE4] Dead By Daylight
« Reply #3 on: July 02, 2020, 04:13 »

AES key added to the list. Grabbed from version 3.7.20, but should be compatible with almost all previous versions as well.
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sickbrain
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Re: [UE4] Dead By Daylight
« Reply #4 on: April 07, 2021, 03:37 »

Hello, sorry to bump in to an older thread but today, I've tried to export Claudette's new outfit from the dbd mobile and for some reason I cannot get models to work on umodel. Textures do work fine but When it gets to meshes I just get an error.



* unknown (4).png (25.51 KB, 533x231 - viewed 192 times.)
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spiritovod
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Re: [UE4] Dead By Daylight
« Reply #5 on: April 07, 2021, 16:31 »

@elasticheart: Both mobile and desktop versions of the game are using 4.25 now, but for mobile version you should use specific umodel build with respective override settings. I've checked latest game version, it works just fine.

Update: For latest game versions it's recommended to use specific umodel build from this topic instead.


* Clipboard02.jpg (138.61 KB, 2546x1223 - viewed 379 times.)
« Last Edit: March 28, 2023, 06:37 by spiritovod » Logged
sickbrain
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Re: [UE4] Dead By Daylight
« Reply #6 on: April 07, 2021, 22:50 »

Thank you so much. It does work like a miracle now!
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sickbrain
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Re: [UE4] Dead By Daylight
« Reply #7 on: April 09, 2021, 02:33 »

Thank you so much. It does work like a miracle now!

After I managed to get it to work yesterday. Today I wanted to go back and view more models again but now I'm getting another error.


* image_2021-04-09_013305.png (21.79 KB, 536x242 - viewed 256 times.)
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spiritovod
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Re: [UE4] Dead By Daylight
« Reply #8 on: April 09, 2021, 21:48 »

@elasticheart: Not sure how you could forgot that different override settings should be used for this game. You're using usual 4.25 one, which is correct for desktop version of the game only.
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sickbrain
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Re: [UE4] Dead By Daylight
« Reply #9 on: April 09, 2021, 23:45 »

I tried 4.23 didn't work as well. Dunno what's wrong here.I remember you also said both mobile and desktop version use 4.25.
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spiritovod
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Re: [UE4] Dead By Daylight
« Reply #10 on: April 10, 2021, 00:29 »

@elasticheart: Please open that post where you've downloaded specific umodel build (this one) and re-read it again. It's all there.
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A9strack3d
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Re: [UE4] Dead By Daylight
« Reply #11 on: March 24, 2023, 18:19 »

Hey sorry to bring up a dead post, buuut....
With the newest update of this game, after extract the .OBB all my .pak files are reading as unknown format.
It does this with regular umodel and Umodel android and I'm just trying to see if I'm doing something wrong with extracting the files or if with the update they altered the .pak files to be inaccessible.
I've also tried using older versions of this game but no recent version has all the files in the base game, any kind of help would be truly appreciated.
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spiritovod
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Re: [UE4] Dead By Daylight
« Reply #12 on: March 28, 2023, 06:33 »

@A9strack3d: I guess they're using the same package format as version for SEA region now, which means it has custom magic. You can either use latest specific build from this topic (just choose proper engine version) or respective script from specific scripts bundle available at rin forum, if you want to extract everything for usage with other tools (for more info about scripts check sticked topic).
« Last Edit: July 01, 2023, 21:12 by spiritovod » Logged
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