excuse "the truth" i am a "software"user : from the "gui" i see no differences..
you added changes that are hidden...for me..and you only say there is a change in handling this models.. i do mean your work is "very cool" for the software and user.. [ they should also all give me thanks .. if you did a very cool thing ;'] ]
i was hoping more change at the gui level.. by now after two 250 Go extraction .. my hd is not full of data.. but not far...
i still learn what did the software when cooking this half [Terro or Terra ] To = 500 Go
i am not quick but like a spider.. i eat all i catch ;']
for the software and the black mesa job.. as you are making a 3dsmax plugin , and he is giving for free his plugin for 3ds mas..
i think you can ask him if he can give you his source code or if you can buy him a licence..to use it in your software .
my objectives is " to obtain a hl/hl2 models from the unreal game"
so i find it "logical" to try to obtain that : this way.. i mean : making you having all elements to create a program that can do it...
then with such a plugin : i would extracts others models from unreal games .. "surely"
Mark seems to have a good knowledge about source models and conversion...
from what i "see" of the market.. i think that source is used a lot in those schools for learning 3ds or how to create games.. but "in the war" of engine : unreal is attracting more and more professionnals... so there is a need for some convertors.. and jobs..
i wonder if you "followed" the famous black mesa story.. but it took the 15 years to copy the hl ...
few weeks after it is done and despite all the help they had from steam and valve.. they plan to change for unreal..
thank you Mark2580 [ i know well the utilities like gcfscape ] i am new to 3ds max.. i found an old 2015 that is not very easy to handle..
i dislike to see tons of icons even when no files is loaded.. i prefer to see them appearing when they can do things.. [ same with menus ..that are showing text.. ]
i like the hl goldsource engine ,, files are very easy to handle.. there are a lot of utilities.. some are using it very well
you should play echoes :
https://www.moddb.com/mods/half-life-echoes/downloads/half-life-echoes-v14i already made two mods : opposing life2life and assault-strike.. [ one is using opposing force dlls and the second : svencoop 4.7 ..] by now i am making a giant mod that has around 200-300 maps or may be a little more..
i use a lot of maps made by others to create it.. it is showing half-life from different angles at the same times..
as an example , that i "used" in assault strike ; after few maps when gordon is still wearing clothes.. you play the decay maps of the accident..right before gordon push the sample..
that game/mod is a tribute to half-life : i hope to earn money and pay the port to latest engine or use it to make a movie...
if you know someone able to makes the dlls [ looking like those from opposing force/svencoop.. ] that would be great ..
edit : sometimes i have to remove some "not" included by google "correctors" : i wonder if that shit corrector is not an other way "of cheating" by the cia/fbi and fuck ...