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Author Topic: Tony Hawk's Pro Skater 1+2  (Read 3086 times)
spiritovod
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« on: August 18, 2020, 19:49 »

Game: Tony Hawk's Pro Skater 1+2 (EGS page / steam page)
UE4 version: 4.24
AES key: in the same place as usual (link) - for demo only
 
It's remaster of original Tony Hawk's Pro Skater games. All works fine - including meshes, textures and animations - with the latest umodel build (1585 at the moment). Some materials are custom. Full PC version is using custom encryption and assets should be extracted first.

Update: Full PS4 version is not encrypted and fully compatible with umodel (tested on 1527 build).

Update 2: Script for extracting assets from full PC versions of the game is now added to specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.


* Clipboard03.jpg (126.46 KB, 2543x1224 - viewed 814 times.)

* Clipboard04.jpg (117.89 KB, 2547x1236 - viewed 267 times.)
« Last Edit: March 13, 2024, 00:16 by spiritovod » Logged
Rocailloux
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« Reply #1 on: September 15, 2020, 23:03 »

Doesn't work for full version, it only shows video content. How can I see files from full version? Different AES key?
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Rocailloux
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« Reply #2 on: September 15, 2020, 23:07 »

When I try to open full game in the newest UE Viewer with this AES key: 0x3F892F69651245D4E11C053D6A9E079628F57237408B762054FBCEA071DBFECF

It only shows content seen on the screenshot. Anyone has any idea how to see full content all files?
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spiritovod
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« Reply #3 on: September 16, 2020, 03:04 »

@Rocailloux: This is key for demo version. Key for the full version is different, but since full version is using custom aes encryption (compared to demo), it's useless. Unless someone will RE decryption routine, it's impossible to get assets from the full version. 
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Rocailloux
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« Reply #4 on: September 16, 2020, 11:51 »

Do you know From were I can get demo version?
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spiritovod
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« Reply #5 on: September 16, 2020, 15:59 »

@Rocailloux: I got it from the game topic at rin forums.
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spiritovod
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« Reply #6 on: March 19, 2021, 01:06 »

Just fyi, PS4 version of the game is not encrypted at all, so I've updated first post with relevant info.
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tylerTHPS
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« Reply #7 on: April 14, 2021, 20:28 »

Just fyi, PS4 version of the game is not encrypted at all, so I've updated first post with relevant info.

But the pkg is encrypted by a passcode? How did you bypass that to get the UE data?

**edit, disregard. I only considered extracting from the pkg, hehe.
« Last Edit: April 14, 2021, 22:43 by tylerTHPS » Logged
spiritovod
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« Reply #8 on: January 28, 2022, 04:02 »

Latest PC versions of the game are now extractable with specific script. First post is updated with respective info.
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bGoatBiz
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« Reply #9 on: January 30, 2022, 09:05 »

Some images and decals show up/export correctly. However, some images are all distorted. Any help would be greatly appreciated! <3

PS4 console
Unreal 4.24 version

example:

Edit: I'm fully aware this particular image is completely viewable in its entirety in the PC pak, however, there are some texture files I've found that are in PC pak that are not in PS4 pak that have this issue.
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spiritovod
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« Reply #10 on: January 30, 2022, 17:22 »

@bGoatBiz: I've improved support for most PS4 textures in latest specific build from this topic. Though non-square textures in FloatRGBA format are still corrupted, probably they should be handled separately in some particular way or through third party programs like rawtex.


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PeterBrown
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« Reply #11 on: April 05, 2023, 10:53 »

hey, so I've extracted the assets from the full version using the script linked in the first post, now I wanna open the files in uasset and get this error:

Package "Characters/CAS/Back/CAS_Ele_Back_01/Models/SK_CAS_Ele_Back_01_M.uasset": wrong name index -1641380927
UnPackage::SerializeFName: pos=00002338 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_CAS_Ele_Back_01_M.SK_CAS_Ele_Back_01_M', pos=2338, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: Characters/CAS/Back/CAS_Ele_Back_01/Models/SK_CAS_Ele_Back_01_M.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1589


and also

Unable to read 1 bytes at pos=0x1DB0B5
FFileReader::Serialize: File=SK_LA_Outfit_01.uasset <- FArchive::ByteOrderSerialize <- UnPackage::SerializeFName: pos=001DB0B5 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_LA_Outfit_01.SK_LA_Outfit_01', pos=1DB0B5, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: Characters/Pros/LizzieArmanto/LA_Outfit_01/Meshes/SK_LA_Outfit_01.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1589


do you know what i did wrong?

edit:
 it looks like this is only happening on characters with long hair. short/no hair just works fine
« Last Edit: April 05, 2023, 12:41 by PeterBrown » Logged
spiritovod
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« Reply #12 on: April 08, 2023, 05:47 »

@PeterBrown: Judging by errors, there were some issues with extraction and not all assets are paired/named properly. Make sure you're using 4gb version of latest quickbms (0.12) and try to extract all packages at once like this: [quickbms_4gb_files.exe -o -C -F "{}.pak" script.bms "input folder with paks" "output folder"]
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gamer3dmax
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« Reply #13 on: July 01, 2023, 18:02 »

@spiritovod, Zenhax is offline for multiple days. Where else can I download the scripts for the PC version from? Could you share your copy? Thank you.
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spiritovod
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« Reply #14 on: July 01, 2023, 21:06 »

@gamer3dmax: For now you can check sticked topic, since almost all UE related scripts are available at rin forum as well. I'm planning to update all my posts, where such custom scripts are mentioned, in the next few days, so they wouldn't lead to unavailable zenhax topic.

Update: All links leading to zenhax should be replaced with correct ones now (to either rin or xentax).
« Last Edit: August 11, 2023, 18:01 by spiritovod » Logged
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