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Author Topic: Walking Dead: Onslaught  (Read 792 times)
venkman
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« on: September 30, 2020, 14:29 »

Version 4.23

Textures work, statics work, but I'm getting errors on skeletal meshes...

Quote
Memory: bad allocation size -65536 bytes
appMalloc: size=-65536 (total=81 Mbytes) <- FArray::Empty: -65536 x 1 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/2 <- FStaticLODModel4::SerializeRenderItem_Legacy <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/7 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Walker_M_Calf_Riot_L.Walker_M_Calf_Riot_L', pos=3256, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Walker_Male/Meshes/Bodyparts/Legs/Calf/Walker_M_Calf_Riot_L.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1387

and

Quote
assertion failed: Pos >= 0 && Pos < Info->UncompressedSize

FPakFile::Seek: file=/Game/Art_Character/Rick/Meshes/Rick_All.uexp <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/12 <- FStaticLODModel4::SerializeRenderItem_Legacy <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Rick_All.Rick_All', pos=19EE4, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Rick/Meshes/Rick_All.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387

Thoughts, Gildor?
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spiritovod
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« Reply #1 on: September 30, 2020, 20:20 »

It seems the game is using custom engine version. For example, you can open most skeletal meshes with 4.24, though LODs will not be parsed, so you can't preview or export anything - but you can render skeleton and animations with it (I didn't know it's even possible in umodel, lol). In the same time, some skeletal meshes will through you error like this:
Code:
ERROR: assertion failed: !(BulkDataFlags & BULKDATA_Size64Bit)

Bulk4 <- FByteBulkData::SerializeHeader <- FByteBulkData::Serialize <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 1/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Rick_All_Sheriff.Rick_All_Sheriff', pos=1F9D1E, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Rick/Meshes/Rick_All_Sheriff.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
« Last Edit: November 18, 2021, 19:13 by spiritovod » Logged
tavschkee
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« Reply #2 on: January 10, 2021, 09:58 »

Hi there im new to the forums. there has been a few topics about this already but id like to get a better understanding on the ripping issues for The Walking Dead Onslaught. When it is loaded the mesh has no LODs therefore the mesh is unseeable but the skeleton is there but very big in the viewer. So Basically i wanna know if there is a workaround for this or if there isnt. Thanks Smiley


* UR Viewer.PNG (78.41 KB, 800x602 - viewed 131 times.)
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spiritovod
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« Reply #3 on: May 26, 2021, 23:25 »

Skeletal meshes and animations work fine with specific umodel build from this topic, you need to use game specific override option. Note that upon export you will get all submeshes (like intended by the game), including those for shadow effects - while in the viewer they will be ignored for more convenient previewing.


* Clipboard10.jpg (117.03 KB, 2544x1231 - viewed 87 times.)
« Last Edit: November 18, 2021, 21:30 by spiritovod » Logged
wraithcat
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« Reply #4 on: September 29, 2021, 18:46 »

I'm curious, would you know if westworld awakening uses the same?
seems to be from the same studio, but your build doesnt seem to work
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spiritovod
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« Reply #5 on: September 29, 2021, 20:04 »

@wraithcat: I've created topic for that game, all seems to work fine with latest official build. If you have any other questions about Westworld, please ask them there.
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spiritovod
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« Reply #6 on: November 18, 2021, 21:53 »

Specific build replaced with the one with support for custom materials. For more info read my posts above.
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