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Author Topic: Walking Dead: Onslaught  (Read 250 times)
venkman
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Walking Dead: Onslaught
« on: September 30, 2020, 14:29 »

Version 4.23

Textures work, statics work, but I'm getting errors on skeletal meshes...

Quote
Memory: bad allocation size -65536 bytes
appMalloc: size=-65536 (total=81 Mbytes) <- FArray::Empty: -65536 x 1 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/2 <- FStaticLODModel4::SerializeRenderItem_Legacy <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/7 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Walker_M_Calf_Riot_L.Walker_M_Calf_Riot_L', pos=3256, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Walker_Male/Meshes/Bodyparts/Legs/Calf/Walker_M_Calf_Riot_L.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1387

and

Quote
assertion failed: Pos >= 0 && Pos < Info->UncompressedSize

FPakFile::Seek: file=/Game/Art_Character/Rick/Meshes/Rick_All.uexp <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/12 <- FStaticLODModel4::SerializeRenderItem_Legacy <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Rick_All.Rick_All', pos=19EE4, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Rick/Meshes/Rick_All.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387

Thoughts, Gildor?
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spiritovod
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Re: Walking Dead: Onslaught
« Reply #1 on: September 30, 2020, 20:20 »

It seems the game is using custom engine version. For example, you can open most skeletal meshes with 4.24, though LODs will not be parsed, so you can't preview or export anything - but you can render skeleton and animations with it (I didn't know it's even possible in umodel, lol). In the same time, some skeletal meshes will through you error like this:
Code:
ERROR: assertion failed: !(BulkDataFlags & BULKDATA_Size64Bit)

Bulk4 <- FByteBulkData::SerializeHeader <- FByteBulkData::Serialize <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 1/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Rick_All_Sheriff.Rick_All_Sheriff', pos=1F9D1E, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Rick/Meshes/Rick_All_Sheriff.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
« Last Edit: February 24, 2021, 06:50 by spiritovod » Logged
tavschkee
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The Walking Dead Onslaught Umodel
« Reply #2 on: January 10, 2021, 09:58 »

Hi there im new to the forums. there has been a few topics about this already but id like to get a better understanding on the ripping issues for The Walking Dead Onslaught. When it is loaded the mesh has no LODs therefore the mesh is unseeable but the skeleton is there but very big in the viewer. So Basically i wanna know if there is a workaround for this or if there isnt. Thanks Smiley


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