Version 4.23
Textures work, statics work, but I'm getting errors on skeletal meshes...
Memory: bad allocation size -65536 bytes
appMalloc: size=-65536 (total=81 Mbytes) <- FArray::Empty: -65536 x 1 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/2 <- FStaticLODModel4::SerializeRenderItem_Legacy <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/7 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Walker_M_Calf_Riot_L.Walker_M_Calf_Riot_L', pos=3256, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Walker_Male/Meshes/Bodyparts/Legs/Calf/Walker_M_Calf_Riot_L.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1387
and
assertion failed: Pos >= 0 && Pos < Info->UncompressedSize
FPakFile::Seek: file=/Game/Art_Character/Rick/Meshes/Rick_All.uexp <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/12 <- FStaticLODModel4::SerializeRenderItem_Legacy <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Rick_All.Rick_All', pos=19EE4, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage: /Game/Art_Character/Rick/Meshes/Rick_All.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387
Thoughts, Gildor?